G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNiagaraDataInterfaceActorComponent Class Reference

Data interface that gives you access to actor & component information. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UNiagaraDataInterface
static UClass StaticClass ()

Public Attributes

ActorComponent
int LocalPlayerIndex
 , EditConditionHides))
FNiagaraUserParameterBinding ActorOrComponentParameter
 User parameter binding to use, overrides SourceActor. Can be set by Blueprint, etc.
ENDIActorComponentSourceMode SourceMode
 Controls how we find the actor / component we want to bind to.
Performance
bool bRequireCurrentFrameData
 When this option is disabled, we use the previous frame's data for the skeletal mesh and can often issue the simulation early. This greatly reduces overhead and allows the game thread to run faster, but comes at a tradeoff if the dependencies might leave gaps or other visual artifacts.

Detailed Description

Data interface that gives you access to actor & component information.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ ActorOrComponentParameter

FNiagaraUserParameterBinding ActorOrComponentParameter

User parameter binding to use, overrides SourceActor. Can be set by Blueprint, etc.

◆ bRequireCurrentFrameData

bool bRequireCurrentFrameData

When this option is disabled, we use the previous frame's data for the skeletal mesh and can often issue the simulation early. This greatly reduces overhead and allows the game thread to run faster, but comes at a tradeoff if the dependencies might leave gaps or other visual artifacts.

◆ LocalPlayerIndex

int LocalPlayerIndex

, EditConditionHides))

◆ SourceMode

Controls how we find the actor / component we want to bind to.