G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UMaterial Member List

This is the complete list of members for UMaterial, including all inherited members.

AddToRoot()UObject
AssetImportDataUMaterialInterface
AssetUserDataUMaterialInterface
bAlwaysEvaluateWorldPositionOffsetUMaterial
BaseMaterialUMaterialInterface
bAutomaticallySetUsageInEditorUMaterial
bForwardBlendsSkyLightCubemapsUMaterial
bForwardRenderUsePreintegratedGFForSimpleIBLUMaterial
bFullyRoughUMaterial
bIsBlendableUMaterial
BlendableLocationUMaterial
BlendableOutputAlphaUMaterial
BlendablePriorityUMaterial
BlendModeUMaterialInterface
bMobileEnableHighQualityBRDFUMaterial
bNormalCurvatureToRoughnessUMaterial
bUseAlphaToCoverageUMaterial
bUsedWithBeamTrailsUMaterial
bUsedWithClothingUMaterial
bUsedWithEditorCompositingUMaterial
bUsedWithGeometryCacheUMaterial
bUsedWithGeometryCollectionsUMaterial
bUsedWithHairStrandsUMaterial
bUsedWithHeterogeneousVolumesUMaterial
bUsedWithInstancedStaticMeshesUMaterial
bUsedWithLidarPointCloudUMaterial
bUsedWithMeshParticlesUMaterial
bUsedWithMorphTargetsUMaterial
bUsedWithNaniteUMaterial
bUsedWithNiagaraMeshParticlesUMaterial
bUsedWithNiagaraRibbonsUMaterial
bUsedWithNiagaraSpritesUMaterial
bUsedWithParticleSpritesUMaterial
bUsedWithSkeletalMeshUMaterial
bUsedWithSplineMeshesUMaterial
bUsedWithStaticLightingUMaterial
bUsedWithVirtualHeightfieldMeshUMaterial
bUsedWithVolumetricCloudUMaterial
bUsedWithWaterUMaterial
bUseEmissiveForDynamicAreaLightingUMaterial
bUseHQForwardReflectionsUMaterial
bUseLightmapDirectionalityUMaterial
bUsePlanarForwardReflectionsUMaterial
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
DisplacementScalingUMaterial
FloatPrecisionModeUMaterial
GetBaseMaterial()UMaterialInterface
GetbAutomaticallySetUsageInEditor() constUMaterial
GetbForwardBlendsSkyLightCubemaps() constUMaterial
GetbForwardRenderUsePreintegratedGFForSimpleIBL() constUMaterial
GetbFullyRough() constUMaterial
GetbIsBlendable() constUMaterial
GetBlendableOutputAlpha() constUMaterial
GetBlendMode() constUMaterialInterface
GetbMobileEnableHighQualityBRDF() constUMaterial
GetbNormalCurvatureToRoughness() constUMaterial
GetbUseAlphaToCoverage() constUMaterial
GetbUsedWithBeamTrails() constUMaterial
GetbUsedWithClothing() constUMaterial
GetbUsedWithEditorCompositing() constUMaterial
GetbUsedWithGeometryCache() constUMaterial
GetbUsedWithGeometryCollections() constUMaterial
GetbUsedWithHairStrands() constUMaterial
GetbUsedWithHeterogeneousVolumes() constUMaterial
GetbUsedWithInstancedStaticMeshes() constUMaterial
GetbUsedWithLidarPointCloud() constUMaterial
GetbUsedWithMeshParticles() constUMaterial
GetbUsedWithMorphTargets() constUMaterial
GetbUsedWithNanite() constUMaterial
GetbUsedWithNiagaraMeshParticles() constUMaterial
GetbUsedWithNiagaraRibbons() constUMaterial
GetbUsedWithNiagaraSprites() constUMaterial
GetbUsedWithParticleSprites() constUMaterial
GetbUsedWithSkeletalMesh() constUMaterial
GetbUsedWithSplineMeshes() constUMaterial
GetbUsedWithStaticLighting() constUMaterial
GetbUsedWithVirtualHeightfieldMesh() constUMaterial
GetbUsedWithVolumetricCloud() constUMaterial
GetbUsedWithWater() constUMaterial
GetbUseEmissiveForDynamicAreaLighting() constUMaterial
GetbUseHQForwardReflections() constUMaterial
GetbUseLightmapDirectionality() constUMaterial
GetbUsePlanarForwardReflections() constUMaterial
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetNaniteOverideMaterial() constUMaterialInterface
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetParameterInfo(EMaterialParameterAssociation Association, FName ParameterName, UMaterialFunctionInterface LayerFunction) constUMaterialInterface
GetPathName(const UObject StopOuter=nullptr) constUObject
GetPhysicalMaterial() constUMaterialInterface
GetPhysicalMaterialFromMap(int Index) constUMaterialInterface
GetPhysicalMaterialMask() constUMaterialInterface
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LightmassSettingsUMaterialInterface
LoadConfig()UObject
MarkPackageDirty() constUObject
MaterialDecalResponseUMaterial
MaterialDomainUMaterial
MaxWorldPositionOffsetDisplacementUMaterial
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
NaniteOverideMaterialUMaterialInterface
NaniteOverrideMaterialUMaterial
NeuralProfileUMaterialInterface
NeuralProfileIdUMaterial
NumCustomizedUVsUMaterial
OpacityMaskClipValueUMaterial
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
PhysicalMaterialUMaterialInterface
PhysicalMaterialMapUMaterial
PhysicalMaterialMaskUMaterialInterface
PhysMaterialUMaterial
PhysMaterialMaskUMaterial
PreshaderGapUMaterial
PreviewMeshUMaterialInterface
RefractionCoverageModeUMaterial
RefractionDepthBiasUMaterial
RefractionMethodUMaterial
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetAllowTranslucentCustomDepthWrites(bool Value)UMaterial
SetbAllowFrontLayerTranslucency(bool Value)UMaterial
SetbAllowNegativeEmissiveColor(bool Value)UMaterial
SetbAllowVariableRateShading(bool Value)UMaterial
SetbApplyCloudFogging(bool Value)UMaterial
SetbAutomaticallySetUsageInEditor(bool Value)UMaterial
SetbCastDynamicShadowAsMasked(bool Value)UMaterial
SetbCastRayTracedShadows(bool Value)UMaterial
SetbComputeFogPerPixel(bool Value)UMaterial
SetbContactShadows(bool Value)UMaterial
SetbDisableDepthTest(bool Value)UMaterial
SetbEnableExecWire(bool Value)UMaterial
SetbEnableMobileSeparateTranslucency(bool Value)UMaterial
SetbEnableNewHLSLGenerator(bool Value)UMaterial
SetbEnableResponsiveAA(bool Value)UMaterial
SetbEnableStencilTest(bool Value)UMaterial
SetbEnableTessellation(bool Value)UMaterial
SetbForwardBlendsSkyLightCubemaps(bool Value)UMaterial
SetbForwardRenderUsePreintegratedGFForSimpleIBL(bool Value)UMaterial
SetbFullyRough(bool Value)UMaterial
SetbGenerateSphericalParticleNormals(bool Value)UMaterial
SetbHasPixelAnimation(bool Value)UMaterial
SetbIsBlendable(bool Value)UMaterial
SetbIsSky(bool Value)UMaterial
SetbIsThinSurface(bool Value)UMaterial
SetBlendableOutputAlpha(bool Value)UMaterial
SetBlendMode(const EBlendMode &Value)UMaterial
SetbMobileEnableHighQualityBRDF(bool Value)UMaterial
SetbNormalCurvatureToRoughness(bool Value)UMaterial
SetbOutputTranslucentVelocity(bool Value)UMaterial
SetbScreenSpaceReflections(bool Value)UMaterial
SetbTangentSpaceNormal(bool Value)UMaterial
SetbUseAlphaToCoverage(bool Value)UMaterial
SetbUsedWithBeamTrails(bool Value)UMaterial
SetbUsedWithClothing(bool Value)UMaterial
SetbUsedWithEditorCompositing(bool Value)UMaterial
SetbUsedWithGeometryCache(bool Value)UMaterial
SetbUsedWithGeometryCollections(bool Value)UMaterial
SetbUsedWithHairStrands(bool Value)UMaterial
SetbUsedWithHeterogeneousVolumes(bool Value)UMaterial
SetbUsedWithInstancedStaticMeshes(bool Value)UMaterial
SetbUsedWithLidarPointCloud(bool Value)UMaterial
SetbUsedWithMeshParticles(bool Value)UMaterial
SetbUsedWithMorphTargets(bool Value)UMaterial
SetbUsedWithNanite(bool Value)UMaterial
SetbUsedWithNeuralNetworks(bool Value)UMaterial
SetbUsedWithNiagaraMeshParticles(bool Value)UMaterial
SetbUsedWithNiagaraRibbons(bool Value)UMaterial
SetbUsedWithNiagaraSprites(bool Value)UMaterial
SetbUsedWithParticleSprites(bool Value)UMaterial
SetbUsedWithSkeletalMesh(bool Value)UMaterial
SetbUsedWithSplineMeshes(bool Value)UMaterial
SetbUsedWithStaticLighting(bool Value)UMaterial
SetbUsedWithVirtualHeightfieldMesh(bool Value)UMaterial
SetbUsedWithVolumetricCloud(bool Value)UMaterial
SetbUsedWithWater(bool Value)UMaterial
SetbUseEmissiveForDynamicAreaLighting(bool Value)UMaterial
SetbUseHQForwardReflections(bool Value)UMaterial
SetbUseLightmapDirectionality(bool Value)UMaterial
SetbUseMaterialAttributes(bool Value)UMaterial
SetbUsePlanarForwardReflections(bool Value)UMaterial
SetbUseSystemDefaultForShadow(bool Value)UMaterial
SetbUseTranslucencyVertexFog(bool Value)UMaterial
SetbWriteOnlyAlpha(bool Value)UMaterial
SetDitheredLODTransition(bool Value)UMaterial
SetDitherOpacityMask(bool Value)UMaterial
SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float32 ForceDuration, int CinematicTextureGroups=0, bool bFastResponse=false)UMaterialInterface
SetTransactional(bool bTransactional)UObject
SetTwoSided(bool Value)UMaterial
SetWireframe(bool Value)UMaterial
ShadingModelUMaterial
ShadingRateUMaterial
StaticClass()UMaterialstatic
StencilCompareUMaterial
StencilRefValueUMaterial
SubsurfaceProfileUMaterialInterface
ThumbnailInfoUMaterialInterface
ToString() constUObject
TranslucencyDirectionalLightingIntensityUMaterial
TranslucencyLightingModeUMaterial
TranslucencyPassUMaterial
TranslucentBackscatteringExponentUMaterial
TranslucentMultipleScatteringExtinctionUMaterial
TranslucentSelfShadowDensityScaleUMaterial
TranslucentSelfShadowSecondDensityScaleUMaterial
TranslucentSelfShadowSecondOpacityUMaterial
TranslucentShadowDensityScaleUMaterial
TranslucentShadowStartOffsetUMaterial
WorldUObject