G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UFMODAudioLinkSettings Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()

Public Attributes

default
bool bShouldClearBufferOnReceipt
 If this is set, the receiving code will clear the buffer after it's read, so it's not rendered by Unreal. Only applies if running both renderers at once.
float32 ProducerToConsumerBufferRatio
 This is the ratio of producer to consumer buffer size, 2.0 means its twice as big as the consumer buffer.
float32 InitialSilenceFillRatio
 Ratio of initial buffer to fill with silence ahead of consumption. Adjusting this can resolve starvation at the cost of added latency.
TSoftObjectPtr< UFMODEvent > LinkEvent

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bShouldClearBufferOnReceipt

bool bShouldClearBufferOnReceipt

If this is set, the receiving code will clear the buffer after it's read, so it's not rendered by Unreal. Only applies if running both renderers at once.

◆ InitialSilenceFillRatio

float32 InitialSilenceFillRatio

Ratio of initial buffer to fill with silence ahead of consumption. Adjusting this can resolve starvation at the cost of added latency.

◆ LinkEvent

◆ ProducerToConsumerBufferRatio

float32 ProducerToConsumerBufferRatio

This is the ratio of producer to consumer buffer size, 2.0 means its twice as big as the consumer buffer.