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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
Public Attributes | |
default | |
| bool | bShouldClearBufferOnReceipt |
| If this is set, the receiving code will clear the buffer after it's read, so it's not rendered by Unreal. Only applies if running both renderers at once. | |
| float32 | ProducerToConsumerBufferRatio |
| This is the ratio of producer to consumer buffer size, 2.0 means its twice as big as the consumer buffer. | |
| float32 | InitialSilenceFillRatio |
| Ratio of initial buffer to fill with silence ahead of consumption. Adjusting this can resolve starvation at the cost of added latency. | |
| TSoftObjectPtr< UFMODEvent > | LinkEvent |
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static |
| bool bShouldClearBufferOnReceipt |
If this is set, the receiving code will clear the buffer after it's read, so it's not rendered by Unreal. Only applies if running both renderers at once.
| float32 InitialSilenceFillRatio |
Ratio of initial buffer to fill with silence ahead of consumption. Adjusting this can resolve starvation at the cost of added latency.
| TSoftObjectPtr<UFMODEvent> LinkEvent |
| float32 ProducerToConsumerBufferRatio |
This is the ratio of producer to consumer buffer size, 2.0 means its twice as big as the consumer buffer.