G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAttackMeleeConfig Member List

This is the complete list of members for UAttackMeleeConfig, including all inherited members.

AddToRoot()UObject
AttackDirectionUAttackConfig
AttackDistanceFromMontageUAttackMeleeConfig
AttackHandleUAttackMeleeConfig
AttackMontageUAttackMeleeConfig
CanBeDeflected() constUAttackConfig
CanBeParried() constUAttackConfig
CanKnockback() constUAttackConfig
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
DamageMultipliersUAttackConfig
DeflectedMontageUAttackMeleeConfig
GetAttackDirection() constUAttackConfig
GetAttackDistanceFromMontage()UAttackMeleeConfig
GetAttackHandle() constUAttackMeleeConfig
GetAttackMontage() constUAttackMeleeConfig
GetClass() constUObject
GetDamageMultipliers() constUAttackConfig
GetDeflectedMontage() constUAttackMeleeConfig
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetParriedMontage() constUAttackMeleeConfig
GetPathName(const UObject StopOuter=nullptr) constUObject
GetSuperArmorDamageMultiplier() constUAttackConfig
GetSuperArmorResistanceMultiplier() constUAttackConfig
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
m_AttackDirectionUAttackConfig
m_AttackHandleUAttackMeleeConfig
m_AttackMontageUAttackMeleeConfig
m_CanKnockbackUAttackConfig
m_DamageMultipliersUAttackConfig
m_DeflectedMontageUAttackMeleeConfig
m_ParriedMontageUAttackMeleeConfig
m_SuperArmorDamageMultiplierUAttackConfig
m_SuperArmorResistanceMultiplierUAttackConfig
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ParriedMontageUAttackMeleeConfig
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StaticClass()UAttackMeleeConfigstatic
SuperArmorDamageMultiplierUAttackConfig
SuperArmorResistanceMultiplierUAttackConfig
ToString() constUObject
WorldUObject