G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAnimSequence Member List

This is the complete list of members for UAnimSequence, including all inherited members.

AddBoneFloatCustomAttribute(FName BoneName, FName AttributeName, TArray< float32 > TimeKeys, TArray< float32 > ValueKeys)UAnimSequence
AddBoneIntegerCustomAttribute(FName BoneName, FName AttributeName, TArray< float32 > TimeKeys, TArray< int > ValueKeys)UAnimSequence
AddBoneStringCustomAttribute(FName BoneName, FName AttributeName, TArray< float32 > TimeKeys, TArray< FString > ValueKeys)UAnimSequence
AdditiveAnimTypeUAnimSequence
AddToRoot()UObject
AssetImportDataUAnimSequence
AssetUserDataUAnimationAsset
bAllowFrameStrippingUAnimSequence
bEnableRootMotionUAnimSequence
bForceRootLockUAnimSequence
bLoopUAnimSequenceBase
BoneCompressionSettingsUAnimSequence
bUseNormalizedRootMotionScaleUAnimSequence
ClassUObject
CompressionErrorThresholdScaleUAnimSequence
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CurveCompressionSettingsUAnimSequence
DataModelUAnimSequenceBase
FindMetaDataByClass(const TSubclassOf< UAnimMetaData > MetaDataClass) constUAnimationAsset
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetPlayLength() constUAnimationAsset
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
InterpolationUAnimSequence
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
MetaDataUAnimationAsset
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
PlayLengthUAnimationAsset
PreviewPoseAssetUAnimationAsset
RateScaleUAnimSequenceBase
RefFrameIndexUAnimSequence
RefPoseSeqUAnimSequence
RefPoseTypeUAnimSequence
ReloadConfig()UObject
RemoveAllCustomAttributes()UAnimSequence
RemoveAllCustomAttributesForBone(FName BoneName)UAnimSequence
RemoveCustomAttribute(FName BoneName, FName AttributeName)UAnimSequence
RemoveFromRoot()UObject
RetargetSourceUAnimSequence
RetargetSourceAssetUAnimSequence
RootMotionRootLockUAnimSequence
SaveConfig()UObject
SequenceLengthUAnimSequenceBase
SetbDoNotOverrideCompression(bool Value)UAnimSequence
SetPreviewSkeletalMesh(USkeletalMesh PreviewMesh)UAnimationAsset
SetTransactional(bool bTransactional)UObject
StaticClass()UAnimSequencestatic
StripAnimDataOnDedicatedServerUAnimSequence
ThumbnailInfoUAnimationAsset
ToString() constUObject
VariableFrameStrippingSettingsUAnimSequence
WorldUObject