G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FParticleSpawnSignature Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (FName EventName, float32 EmitterTime, FVector Location, FVector Velocity) const
FParticleSpawnSignature & opAssign (FParticleSpawnSignature Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( FName EventName,
float32 EmitterTime,
FVector Location,
FVector Velocity ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)