G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOnTimelineFloat Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (float32 Output) const
void ExecuteIfBound (float32 Output) const
FOnTimelineFloat & opAssign (FOnTimelineFloat Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( float32 Output) const

◆ ExecuteIfBound()

void ExecuteIfBound ( float32 Output) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

FOnTimelineFloat & opAssign ( FOnTimelineFloat Other)

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject