G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOnQuartzMetronomeEventBP Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (FName ClockName, EQuartzCommandQuantization QuantizationType, int NumBars, int Beat, float32 BeatFraction) const
void ExecuteIfBound (FName ClockName, EQuartzCommandQuantization QuantizationType, int NumBars, int Beat, float32 BeatFraction) const
FOnQuartzMetronomeEventBP & opAssign (FOnQuartzMetronomeEventBP Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( FName ClockName,
EQuartzCommandQuantization QuantizationType,
int NumBars,
int Beat,
float32 BeatFraction ) const

◆ ExecuteIfBound()

void ExecuteIfBound ( FName ClockName,
EQuartzCommandQuantization QuantizationType,
int NumBars,
int Beat,
float32 BeatFraction ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject