G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOnProjectileStopDelegate__ProjectileMovementComponent Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (FHitResult ImpactResult) const
FOnProjectileStopDelegate__ProjectileMovementComponent & opAssign (FOnProjectileStopDelegate__ProjectileMovementComponent Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( FHitResult ImpactResult) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)