G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOnPointerEvent__Widget Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
FEventReply Execute (FGeometry MyGeometry, FPointerEvent MouseEvent) const
FEventReply ExecuteIfBound (FGeometry MyGeometry, FPointerEvent MouseEvent) const
FOnPointerEvent__Widget & opAssign (FOnPointerEvent__Widget Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

FEventReply Execute ( FGeometry MyGeometry,
FPointerEvent MouseEvent ) const

◆ ExecuteIfBound()

FEventReply ExecuteIfBound ( FGeometry MyGeometry,
FPointerEvent MouseEvent ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject