G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FOnLocalPlayerSaveGameLoaded Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (ULocalPlayerSaveGame SaveGame) const
void ExecuteIfBound (ULocalPlayerSaveGame SaveGame) const
FOnLocalPlayerSaveGameLoaded & opAssign (FOnLocalPlayerSaveGameLoaded Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( ULocalPlayerSaveGame SaveGame) const

◆ ExecuteIfBound()

void ExecuteIfBound ( ULocalPlayerSaveGame SaveGame) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject