G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOnAsyncHandleSaveGame Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (USaveGame SaveGame, bool bSuccess) const
FOnAsyncHandleSaveGame & opAssign (FOnAsyncHandleSaveGame Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( USaveGame SaveGame,
bool bSuccess ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)