G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOnAssetLoaded__KismetSystemLibrary Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (UObject Loaded) const
void ExecuteIfBound (UObject Loaded) const
FOnAssetLoaded__KismetSystemLibrary & opAssign (FOnAssetLoaded__KismetSystemLibrary Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( UObject Loaded) const

◆ ExecuteIfBound()

void ExecuteIfBound ( UObject Loaded) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject