G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FInputTouchHandlerDynamicSignature Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (ETouchIndex FingerIndex, FVector Location) const
void ExecuteIfBound (ETouchIndex FingerIndex, FVector Location) const
FInputTouchHandlerDynamicSignature & opAssign (FInputTouchHandlerDynamicSignature Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( ETouchIndex FingerIndex,
FVector Location ) const

◆ ExecuteIfBound()

void ExecuteIfBound ( ETouchIndex FingerIndex,
FVector Location ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject