G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FInputGestureHandlerDynamicSignature Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (float32 Value) const
void ExecuteIfBound (float32 Value) const
FInputGestureHandlerDynamicSignature & opAssign (FInputGestureHandlerDynamicSignature Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( float32 Value) const

◆ ExecuteIfBound()

void ExecuteIfBound ( float32 Value) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject