G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FHearNoiseDelegate__PawnSensingComponent Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (APawn Instigator, FVector Location, float32 Volume) const
FHearNoiseDelegate__PawnSensingComponent & opAssign (FHearNoiseDelegate__PawnSensingComponent Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( APawn Instigator,
FVector Location,
float32 Volume ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)