G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGetInt32__Widget Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
int Execute () const
int ExecuteIfBound () const
FGetInt32__Widget & opAssign (FGetInt32__Widget Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

int Execute ( ) const

◆ ExecuteIfBound()

int ExecuteIfBound ( ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

FGetInt32__Widget & opAssign ( FGetInt32__Widget Other)

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject