G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FEnhancedInputActionHandlerDynamicSignature Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (FInputActionValue ActionValue, float32 ElapsedTime, float32 TriggeredTime, const UInputAction SourceAction) const
void ExecuteIfBound (FInputActionValue ActionValue, float32 ElapsedTime, float32 TriggeredTime, const UInputAction SourceAction) const
FEnhancedInputActionHandlerDynamicSignature & opAssign (FEnhancedInputActionHandlerDynamicSignature Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( FInputActionValue ActionValue,
float32 ElapsedTime,
float32 TriggeredTime,
const UInputAction SourceAction ) const

◆ ExecuteIfBound()

void ExecuteIfBound ( FInputActionValue ActionValue,
float32 ElapsedTime,
float32 TriggeredTime,
const UInputAction SourceAction ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject