G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FComponentSleepSignature Class Reference

Public Member Functions

Functions
void Clear ()
void AddUFunction (UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (UPrimitiveComponent SleepingComponent, FName BoneName) const
bool IsBound () const

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( UPrimitiveComponent SleepingComponent,
FName BoneName ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)