G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FComponentHitSignature Class Reference

Public Member Functions

Functions
void Clear ()
void AddUFunction (UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (UPrimitiveComponent HitComponent, AActor OtherActor, UPrimitiveComponent OtherComp, FVector NormalImpulse, FHitResult Hit) const
bool IsBound () const

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( UPrimitiveComponent HitComponent,
AActor OtherActor,
UPrimitiveComponent OtherComp,
FVector NormalImpulse,
FHitResult Hit ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)