G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FActiveGameplayEffectQueryCustomMatch_Dynamic Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (FActiveGameplayEffect Effect, bool &bMatches) const
void ExecuteIfBound (FActiveGameplayEffect Effect, bool &bMatches) const
FActiveGameplayEffectQueryCustomMatch_Dynamic & opAssign (FActiveGameplayEffectQueryCustomMatch_Dynamic Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( FActiveGameplayEffect Effect,
bool & bMatches ) const

◆ ExecuteIfBound()

void ExecuteIfBound ( FActiveGameplayEffect Effect,
bool & bMatches ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject