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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for FVector_NetQuantize, including all inherited members.
| Abs | FVector | |
| AbsMax | FVector | |
| AbsMin | FVector | |
| AddBounded(FVector V, float Radius=MAX_int16) | FVector | |
| AllComponentsEqual(float Tolerance=KINDA_SMALL_NUMBER) const | FVector | |
| AngularDistance(FVector B) const | FVector | |
| AngularDistanceForNormals(FVector B) const | FVector | |
| BackwardVector | FVector | static |
| BoundToBox(FVector Min, FVector Max) const | FVector | |
| BoundToCube(float Radius) const | FVector | |
| Coincident(FVector Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL) const | FVector | |
| ComponentClamp(FVector Min, FVector Max) const | FVector | |
| ComponentMax(FVector Other) const | FVector | |
| ComponentMin(FVector Other) const | FVector | |
| ConstrainToDirection(FVector Direction) const | FVector | |
| ConstrainToPlane(FVector PlaneUp) const | FVector | |
| ContainsNaN() const | FVector | |
| CosineAngle2D(FVector B) const | FVector | |
| CrossProduct(FVector Other) const | FVector | |
| Dist2D(FVector Other) const | FVector | |
| Dist2D(FVector Other, FVector UpDirection) const | FVector | |
| Distance(FVector Other) const | FVector | |
| DistSquared(FVector Other) const | FVector | |
| DistSquared2D(FVector Other) const | FVector | |
| DistSquared2D(FVector Other, FVector UpDirection) const | FVector | |
| DistSquaredXY(FVector Other) const | FVector | |
| DistXY(FVector Other) const | FVector | |
| DotProduct(FVector Other) const | FVector | |
| DownVector | FVector | static |
| Equals(FVector Other, float Tolerance=KINDA_SMALL_NUMBER) const | FVector | |
| FindBestAxisVectors(FVector &Axis1, FVector &Axis2) const | FVector | |
| ForwardVector | FVector | static |
| GetAbs() const | FVector | |
| GetAbsMax() const | FVector | |
| GetAbsMin() const | FVector | |
| GetClampedToMaxSize(float Max) const | FVector | |
| GetClampedToMaxSize2D(float Max) const | FVector | |
| GetClampedToSize(float Min, float Max) const | FVector | |
| GetClampedToSize2D(float Min, float Max) const | FVector | |
| GetMax() const | FVector | |
| GetMin() const | FVector | |
| GetSafeNormal(float Tolerance=SMALL_NUMBER, FVector ResultIfZero=FVector ::ZeroVector) const | FVector | |
| GetSafeNormal2D(float Tolerance=SMALL_NUMBER, FVector ResultIfZero=FVector ::ZeroVector) const | FVector | |
| GetSignVector() const | FVector | |
| GetUnsafeNormal() const | FVector | |
| GridSnap(const float &GridSize) const | FVector | |
| HeadingAngle() const | FVector | |
| InitFromString(FString SourceString) | FVector | |
| IsNearlyZero(float Tolerance=KINDA_SMALL_NUMBER) const | FVector | |
| IsNormalized() const | FVector | |
| IsUniform(float Tolerance=KINDA_SMALL_NUMBER) const | FVector | |
| IsUnit(float LengthSquaredTolerance=KINDA_SMALL_NUMBER) const | FVector | |
| IsZero() const | FVector | |
| LeftVector | FVector | static |
| Max | FVector | |
| Min | FVector | |
| MirrorByVector(FVector MirrorNormal) const | FVector | |
| MoveTowards(FVector Target, float StepSize) const | FVector | |
| Normalize(float Tolerance=SMALL_NUMBER) | FVector | |
| OneVector | FVector | static |
| opAdd(FVector Other) const | FVector | |
| opAddAssign(FVector Other) | FVector | |
| opAssign(FVector_NetQuantize Other) | FVector_NetQuantize | |
| FVector::opAssign(FVector Other) | FVector | |
| opDiv(FVector Other) const | FVector | |
| opDiv(float Scale) const | FVector | |
| opDivAssign(float Scale) | FVector | |
| opDivAssign(FVector Other) | FVector | |
| opEquals(FVector Other) const | FVector | |
| opIndex(int Index) | FVector | |
| opIndex(int Index) const | FVector | |
| opMul(FVector Other) const | FVector | |
| opMul(float Scale) const | FVector | |
| opMulAssign(float Scale) | FVector | |
| opMulAssign(FVector Other) | FVector | |
| opNeg() const | FVector | |
| opSub(FVector Other) const | FVector | |
| opSubAssign(FVector Other) | FVector | |
| Orthogonal(FVector Normal2, float OrthogonalCosineThreshold=THRESH_NORMALS_ARE_ORTHOGONAL) const | FVector | |
| Parallel(FVector Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL) const | FVector | |
| PointPlaneProject(FVector PlaneBase, FVector PlaneNormal) const | FVector | |
| PointsAreNear(FVector P2, float Dist) const | FVector | |
| PointsAreSame(FVector P2) const | FVector | |
| Projection() const | FVector | |
| ProjectOnTo(FVector A) const | FVector | |
| ProjectOnToNormal(FVector Normal) const | FVector | |
| Reciprocal() const | FVector | |
| RightVector | FVector | static |
| RotateAngleAxis(float AngleDeg, FVector Axis) const | FVector | |
| Rotation() const | FVector | |
| SignVector | FVector | |
| Size() const | FVector | |
| Size2D() const | FVector | |
| Size2D(FVector UpDirection) const | FVector | |
| SizeSquared() const | FVector | |
| SizeSquared2D() const | FVector | |
| SizeSquared2D(FVector UpDirection) const | FVector | |
| ToColorString() const | FVector | |
| ToDirectionAndLength(FVector &OutDir, float &OutLength) const | FVector | |
| ToDirectionAndLength(FVector &OutDir, float32 &OutLength) const | FVector | |
| ToOrientationQuat() const | FVector | |
| ToOrientationRotator() const | FVector | |
| ToString() const | FVector | |
| UnsafeNormal | FVector | |
| UnwindEuler() const | FVector | |
| UpVector | FVector | static |
| VectorPlaneProject(FVector PlaneNormal) const | FVector | |
| X | FVector_NetQuantize | |
| Y | FVector_NetQuantize | |
| Z | FVector_NetQuantize | |
| ZeroVector | FVector | static |