G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FVector Member List

This is the complete list of members for FVector, including all inherited members.

AbsFVector
AbsMaxFVector
AbsMinFVector
AddBounded(FVector V, float Radius=MAX_int16)FVector
AllComponentsEqual(float Tolerance=KINDA_SMALL_NUMBER) constFVector
AngularDistance(FVector B) constFVector
AngularDistanceForNormals(FVector B) constFVector
BackwardVectorFVectorstatic
BoundToBox(FVector Min, FVector Max) constFVector
BoundToCube(float Radius) constFVector
Coincident(FVector Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL) constFVector
ComponentClamp(FVector Min, FVector Max) constFVector
ComponentMax(FVector Other) constFVector
ComponentMin(FVector Other) constFVector
ConstrainToDirection(FVector Direction) constFVector
ConstrainToPlane(FVector PlaneUp) constFVector
ContainsNaN() constFVector
CosineAngle2D(FVector B) constFVector
CrossProduct(FVector Other) constFVector
Dist2D(FVector Other) constFVector
Dist2D(FVector Other, FVector UpDirection) constFVector
Distance(FVector Other) constFVector
DistSquared(FVector Other) constFVector
DistSquared2D(FVector Other) constFVector
DistSquared2D(FVector Other, FVector UpDirection) constFVector
DistSquaredXY(FVector Other) constFVector
DistXY(FVector Other) constFVector
DotProduct(FVector Other) constFVector
DownVectorFVectorstatic
Equals(FVector Other, float Tolerance=KINDA_SMALL_NUMBER) constFVector
FindBestAxisVectors(FVector &Axis1, FVector &Axis2) constFVector
ForwardVectorFVectorstatic
GetAbs() constFVector
GetAbsMax() constFVector
GetAbsMin() constFVector
GetClampedToMaxSize(float Max) constFVector
GetClampedToMaxSize2D(float Max) constFVector
GetClampedToSize(float Min, float Max) constFVector
GetClampedToSize2D(float Min, float Max) constFVector
GetMax() constFVector
GetMin() constFVector
GetSafeNormal(float Tolerance=SMALL_NUMBER, FVector ResultIfZero=FVector ::ZeroVector) constFVector
GetSafeNormal2D(float Tolerance=SMALL_NUMBER, FVector ResultIfZero=FVector ::ZeroVector) constFVector
GetSignVector() constFVector
GetUnsafeNormal() constFVector
GridSnap(const float &GridSize) constFVector
HeadingAngle() constFVector
InitFromString(FString SourceString)FVector
IsNearlyZero(float Tolerance=KINDA_SMALL_NUMBER) constFVector
IsNormalized() constFVector
IsUniform(float Tolerance=KINDA_SMALL_NUMBER) constFVector
IsUnit(float LengthSquaredTolerance=KINDA_SMALL_NUMBER) constFVector
IsZero() constFVector
LeftVectorFVectorstatic
MaxFVector
MinFVector
MirrorByVector(FVector MirrorNormal) constFVector
MoveTowards(FVector Target, float StepSize) constFVector
Normalize(float Tolerance=SMALL_NUMBER)FVector
OneVectorFVectorstatic
opAdd(FVector Other) constFVector
opAddAssign(FVector Other)FVector
opAssign(FVector Other)FVector
opDiv(FVector Other) constFVector
opDiv(float Scale) constFVector
opDivAssign(float Scale)FVector
opDivAssign(FVector Other)FVector
opEquals(FVector Other) constFVector
opIndex(int Index)FVector
opIndex(int Index) constFVector
opMul(FVector Other) constFVector
opMul(float Scale) constFVector
opMulAssign(float Scale)FVector
opMulAssign(FVector Other)FVector
opNeg() constFVector
opSub(FVector Other) constFVector
opSubAssign(FVector Other)FVector
Orthogonal(FVector Normal2, float OrthogonalCosineThreshold=THRESH_NORMALS_ARE_ORTHOGONAL) constFVector
Parallel(FVector Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL) constFVector
PointPlaneProject(FVector PlaneBase, FVector PlaneNormal) constFVector
PointsAreNear(FVector P2, float Dist) constFVector
PointsAreSame(FVector P2) constFVector
Projection() constFVector
ProjectOnTo(FVector A) constFVector
ProjectOnToNormal(FVector Normal) constFVector
Reciprocal() constFVector
RightVectorFVectorstatic
RotateAngleAxis(float AngleDeg, FVector Axis) constFVector
Rotation() constFVector
SignVectorFVector
Size() constFVector
Size2D() constFVector
Size2D(FVector UpDirection) constFVector
SizeSquared() constFVector
SizeSquared2D() constFVector
SizeSquared2D(FVector UpDirection) constFVector
ToColorString() constFVector
ToDirectionAndLength(FVector &OutDir, float &OutLength) constFVector
ToDirectionAndLength(FVector &OutDir, float32 &OutLength) constFVector
ToOrientationQuat() constFVector
ToOrientationRotator() constFVector
ToString() constFVector
UnsafeNormalFVector
UnwindEuler() constFVector
UpVectorFVectorstatic
VectorPlaneProject(FVector PlaneNormal) constFVector
XFVector
YFVector
ZFVector
ZeroVectorFVectorstatic