G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FTransform3f Member List

This is the complete list of members for FTransform3f, including all inherited members.

Accumulate(FTransform3f SourceAtom)FTransform3f
AddToTranslation(FVector3f Origin)FTransform3f
Blend(FTransform3f Atom1, FTransform3f Atom2, float32 Alpha)FTransform3f
BlendWith(FTransform3f OtherAtom, float32 Alpha)FTransform3f
ConcatenateRotation(FQuat4f DeltaRotation)FTransform3f
ContainsNaN() constFTransform3f
DeterminantFTransform3f
Equals(FTransform3f Other, float32 Tolerance=__KINDA_SMALL_NUMBER_flt) constFTransform3f
EqualsNoScale(FTransform3f Other, float32 Tolerance=__KINDA_SMALL_NUMBER_flt) constFTransform3f
GetDeterminant() constFTransform3f
GetLocation() constFTransform3f
GetMaximumAxisScale() constFTransform3f
GetMinimumAxisScale() constFTransform3f
GetRelativeTransform(FTransform3f Other) constFTransform3f
GetRelativeTransformReverse(FTransform3f Other) constFTransform3f
GetRotation() constFTransform3f
GetScale3D() constFTransform3f
GetTranslation() constFTransform3f
IdentityFTransform3fstatic
InitFromString(FString SourceString)FTransform3f
Inverse() constFTransform3f
InverseTransformPosition(FVector3f V) constFTransform3f
InverseTransformPositionNoScale(FVector3f V) constFTransform3f
InverseTransformRotation(FQuat4f Q) constFTransform3f
InverseTransformRotation(FRotator3f R) constFTransform3f
InverseTransformVector(FVector3f V) constFTransform3f
InverseTransformVectorNoScale(FVector3f V) constFTransform3f
IsRotationNormalized() constFTransform3f
IsValid() constFTransform3f
LocationFTransform3f
MakeFromXY(FVector3f XAxis, FVector3f YAxis)FTransform3fstatic
MakeFromXZ(FVector3f XAxis, FVector3f ZAxis)FTransform3fstatic
MakeFromYX(FVector3f YAxis, FVector3f XAxis)FTransform3fstatic
MakeFromYZ(FVector3f YAxis, FVector3f ZAxis)FTransform3fstatic
MakeFromZX(FVector3f ZAxis, FVector3f XAxis)FTransform3fstatic
MakeFromZY(FVector3f ZAxis, FVector3f YAxis)FTransform3fstatic
MaximumAxisScaleFTransform3f
MinimumAxisScaleFTransform3f
NormalizeRotation()FTransform3f
opAssign(FTransform3f Other)FTransform3f
opMul(FTransform3f Other) constFTransform3f
opMul(FQuat4f Other) constFTransform3f
opMulAssign(FTransform3f Other)FTransform3f
opMulAssign(FQuat4f Other)FTransform3f
RemoveScaling(float32 Tolerance=__SMALL_NUMBER_flt)FTransform3f
RotationFTransform3f
Rotator() constFTransform3f
Scale3DFTransform3f
ScaleTranslation(FVector3f InScale3D)FTransform3f
ScaleTranslation(const float32 &Scale)FTransform3f
SetLocation(FVector3f Origin)FTransform3f
SetRotation(FQuat4f NewRotation)FTransform3f
SetRotation(FRotator3f NewRotation)FTransform3f
SetScale3D(FVector3f NewScale3D)FTransform3f
SetToRelativeTransform(FTransform3f Other)FTransform3f
SetTranslation(FVector3f Origin)FTransform3f
SetTranslationAndScale3D(FVector3f NewTranslation, FVector3f NewScale3D)FTransform3f
SubtractTranslations(FTransform3f B) constFTransform3f
ToString() constFTransform3f
TransformPosition(FVector3f V) constFTransform3f
TransformPositionNoScale(FVector3f V) constFTransform3f
TransformRotation(FQuat4f Q) constFTransform3f
TransformRotation(FRotator3f R) constFTransform3f
TransformVector(FVector3f V) constFTransform3f
TransformVectorNoScale(FVector3f V) constFTransform3f
TranslationFTransform3f
TranslationEquals(FTransform3f Other, float32 Tolerance=__KINDA_SMALL_NUMBER_flt) constFTransform3f