G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FQuat4f Member List

This is the complete list of members for FQuat4f, including all inherited members.

AngleFQuat4f
AngularDistance(FQuat4f Q) constFQuat4f
AxisXFQuat4f
AxisYFQuat4f
AxisZFQuat4f
CalcTangents(FQuat4f PrevP, FQuat4f P, FQuat4f NextP, float32 Tension, FQuat4f &OutTan)FQuat4fstatic
ContainsNaN() constFQuat4f
EnforceShortestArcWith(FQuat4f Other)FQuat4f
Equals(FQuat4f Other, float32 Tolerance=KINDA_SMALL_NUMBER) constFQuat4f
Error(FQuat4f Q1, FQuat4f Q2)FQuat4fstatic
ErrorAutoNormalize(FQuat4f A, FQuat4f B)FQuat4fstatic
Euler() constFQuat4f
Exp() constFQuat4f
FastBilerp(FQuat4f P00, FQuat4f P10, FQuat4f P01, FQuat4f P11, float32 FracX, float32 FracY)FQuat4fstatic
FastLerp(FQuat4f A, FQuat4f B, float32 Alpha)FQuat4fstatic
FindBetween(FVector3f Vector1, FVector3f Vector2)FQuat4fstatic
FindBetweenNormals(FVector3f Normal1, FVector3f Normal2)FQuat4fstatic
FindBetweenVectors(FVector3f Vector1, FVector3f Vector2)FQuat4fstatic
ForwardVectorFQuat4f
GetAngle() constFQuat4f
GetAxisX() constFQuat4f
GetAxisY() constFQuat4f
GetAxisZ() constFQuat4f
GetForwardVector() constFQuat4f
GetNormalized(float32 Tolerance=SMALL_NUMBER) constFQuat4f
GetRightVector() constFQuat4f
GetRotationAxis() constFQuat4f
GetTwistAngle(FVector3f InTwistAxis) constFQuat4f
GetUpVector() constFQuat4f
IdentityFQuat4fstatic
InitFromString(FString SourceString)FQuat4f
Inverse() constFQuat4f
IsIdentity(float32 Tolerance=SMALL_NUMBER) constFQuat4f
IsNormalized() constFQuat4f
Log() constFQuat4f
MakeFromAxes(FVector3f Forward, FVector3f Right, FVector3f Up)FQuat4fstatic
MakeFromEuler(FVector3f Euler)FQuat4fstatic
MakeFromX(FVector3f XAxis)FQuat4fstatic
MakeFromXY(FVector3f XAxis, FVector3f YAxis)FQuat4fstatic
MakeFromXZ(FVector3f XAxis, FVector3f ZAxis)FQuat4fstatic
MakeFromY(FVector3f YAxis)FQuat4fstatic
MakeFromYX(FVector3f YAxis, FVector3f XAxis)FQuat4fstatic
MakeFromYZ(FVector3f YAxis, FVector3f ZAxis)FQuat4fstatic
MakeFromZ(FVector3f ZAxis)FQuat4fstatic
MakeFromZX(FVector3f ZAxis, FVector3f XAxis)FQuat4fstatic
MakeFromZY(FVector3f ZAxis, FVector3f YAxis)FQuat4fstatic
Normalize(float32 Tolerance=SMALL_NUMBER)FQuat4f
opAdd(FQuat4f Other) constFQuat4f
opAddAssign(FQuat4f Other)FQuat4f
opAssign(FQuat4f Other)FQuat4f
opDiv(float32 Scale) constFQuat4f
opDivAssign(float32 Scale)FQuat4f
opEquals(FQuat4f Other) constFQuat4f
opMul(FQuat4f Other) constFQuat4f
opMul(float32 Scale) constFQuat4f
opMul(FVector3f Other) constFQuat4f
opMulAssign(FQuat4f Other)FQuat4f
opMulAssign(float32 Scale)FQuat4f
opSub(FQuat4f Other) constFQuat4f
opSubAssign(FQuat4f Other)FQuat4f
RightVectorFQuat4f
RotateVector(FVector3f V) constFQuat4f
RotationAxisFQuat4f
Rotator() constFQuat4f
Size() constFQuat4f
SizeSquared() constFQuat4f
Slerp(FQuat4f Quat1, FQuat4f Quat2, float32 Slerp)FQuat4fstatic
Slerp_NotNormalized(FQuat4f Quat1, FQuat4f Quat2, float32 Slerp)FQuat4fstatic
SlerpFullPath(FQuat4f Quat1, FQuat4f Quat2, float32 Slerp)FQuat4fstatic
SlerpFullPath_NotNormalized(FQuat4f Quat1, FQuat4f Quat2, float32 Slerp)FQuat4fstatic
Squad(FQuat4f Quat1, FQuat4f Tang1, FQuat4f Quat2, FQuat4f Tang2, float32 Alpha)FQuat4fstatic
SquadFullPath(FQuat4f Quat1, FQuat4f Tang1, FQuat4f Quat2, FQuat4f Tang2, float32 Alpha)FQuat4fstatic
ToAxisAndAngle(FVector3f &Axis, float32 &Angle) constFQuat4f
ToString() constFQuat4f
ToSwingTwist(FVector3f InTwistAxis, FQuat4f &OutSwing, FQuat4f &OutTwist) constFQuat4f
UnrotateVector(FVector3f V) constFQuat4f
UpVectorFQuat4f
Vector() constFQuat4f
WFQuat4f
XFQuat4f
YFQuat4f
ZFQuat4f