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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for FNiagaraPosition, including all inherited members.
| Abs | FVector3f | |
| AbsMax | FVector3f | |
| AbsMin | FVector3f | |
| AddBounded(FVector3f V, float32 Radius=MAX_int16) const | FVector3f | |
| AllComponentsEqual(float32 Tolerance=__KINDA_SMALL_NUMBER_flt) const | FVector3f | |
| AngularDistance(FVector3f B) const | FVector3f | |
| AngularDistanceForNormals(FVector3f B) const | FVector3f | |
| BoundToBox(FVector3f Min, FVector3f Max) const | FVector3f | |
| BoundToCube(float32 Radius) const | FVector3f | |
| Coincident(FVector3f Normal2, float32 ParallelCosineThreshold=__THRESH_NORMALS_ARE_PARALLEL_flt) const | FVector3f | |
| ComponentClamp(FVector3f Min, FVector3f Max) const | FVector3f | |
| ComponentMax(FVector3f Other) const | FVector3f | |
| ComponentMin(FVector3f Other) const | FVector3f | |
| ConstrainToDirection(FVector3f Direction) const | FVector3f | |
| ConstrainToPlane(FVector3f PlaneUp) const | FVector3f | |
| ContainsNaN() const | FVector3f | |
| CosineAngle2D(FVector3f B) const | FVector3f | |
| CrossProduct(FVector3f Other) const | FVector3f | |
| Dist2D(FVector3f Other) const | FVector3f | |
| Dist2D(FVector3f Other, FVector3f UpDirection) const | FVector3f | |
| Distance(FVector3f Other) const | FVector3f | |
| DistSquared(FVector3f Other) const | FVector3f | |
| DistSquared2D(FVector3f Other) const | FVector3f | |
| DistSquared2D(FVector3f Other, FVector3f UpDirection) const | FVector3f | |
| DistSquaredXY(FVector3f Other) const | FVector3f | |
| DistXY(FVector3f Other) const | FVector3f | |
| DotProduct(FVector3f Other) const | FVector3f | |
| Equals(FVector3f Other, float32 Tolerance=__KINDA_SMALL_NUMBER_flt) const | FVector3f | |
| FindBestAxisVectors(FVector3f &Axis1, FVector3f &Axis2) const | FVector3f | |
| ForwardVector | FVector3f | static |
| GetAbs() const | FVector3f | |
| GetAbsMax() const | FVector3f | |
| GetAbsMin() const | FVector3f | |
| GetClampedToMaxSize(float32 Max) const | FVector3f | |
| GetClampedToMaxSize2D(float32 Max) const | FVector3f | |
| GetClampedToSize(float32 Min, float32 Max) const | FVector3f | |
| GetClampedToSize2D(float32 Min, float32 Max) const | FVector3f | |
| GetMax() const | FVector3f | |
| GetMin() const | FVector3f | |
| GetSafeNormal(float32 Tolerance=__SMALL_NUMBER_flt, FVector3f ResultIfZero=FVector3f ::ZeroVector) const | FVector3f | |
| GetSafeNormal2D(float32 Tolerance=__SMALL_NUMBER_flt, FVector3f ResultIfZero=FVector3f ::ZeroVector) const | FVector3f | |
| GetSignVector() const | FVector3f | |
| GetUnsafeNormal() const | FVector3f | |
| GridSnap(const float32 &GridSize) const | FVector3f | |
| HeadingAngle() const | FVector3f | |
| InitFromString(FString SourceString) | FVector3f | |
| IsNearlyZero(float32 Tolerance=__KINDA_SMALL_NUMBER_flt) const | FVector3f | |
| IsNormalized() const | FVector3f | |
| IsUniform(float32 Tolerance=KINDA_SMALL_NUMBER) const | FVector3f | |
| IsUnit(float32 LengthSquaredTolerance=__KINDA_SMALL_NUMBER_flt) const | FVector3f | |
| IsZero() const | FVector3f | |
| Max | FVector3f | |
| Min | FVector3f | |
| MirrorByVector(FVector3f MirrorNormal) const | FVector3f | |
| Normalize(float32 Tolerance=__SMALL_NUMBER_flt) | FVector3f | |
| OneVector | FVector3f | static |
| opAdd(FVector3f Other) const | FVector3f | |
| opAddAssign(FVector3f Other) | FVector3f | |
| opAssign(FNiagaraPosition Other) | FNiagaraPosition | |
| FVector3f::opAssign(FVector3f Other) | FVector3f | |
| opDiv(FVector3f Other) const | FVector3f | |
| opDiv(float32 Scale) const | FVector3f | |
| opDivAssign(float32 Scale) | FVector3f | |
| opDivAssign(FVector3f Other) | FVector3f | |
| opEquals(FVector3f Other) const | FVector3f | |
| opIndex(int Index) | FVector3f | |
| opIndex(int Index) const | FVector3f | |
| opMul(FVector3f Other) const | FVector3f | |
| opMul(float32 Scale) const | FVector3f | |
| opMulAssign(float32 Scale) | FVector3f | |
| opMulAssign(FVector3f Other) | FVector3f | |
| opNeg() const | FVector3f | |
| opSub(FVector3f Other) const | FVector3f | |
| opSubAssign(FVector3f Other) | FVector3f | |
| Orthogonal(FVector3f Normal2, float32 OrthogonalCosineThreshold=__THRESH_NORMALS_ARE_ORTHOGONAL_flt) const | FVector3f | |
| Parallel(FVector3f Normal2, float32 ParallelCosineThreshold=__THRESH_NORMALS_ARE_PARALLEL_flt) const | FVector3f | |
| PointPlaneProject(FVector3f PlaneBase, FVector3f PlaneNormal) const | FVector3f | |
| PointsAreNear(FVector3f P2, float32 Dist) const | FVector3f | |
| PointsAreSame(FVector3f P2) const | FVector3f | |
| Projection() const | FVector3f | |
| ProjectOnTo(FVector3f A) const | FVector3f | |
| ProjectOnToNormal(FVector3f Normal) const | FVector3f | |
| Reciprocal() const | FVector3f | |
| RightVector | FVector3f | static |
| RotateAngleAxis(float32 AngleDeg, FVector3f Axis) const | FVector3f | |
| Rotation() const | FVector3f | |
| SignVector | FVector3f | |
| Size() const | FVector3f | |
| Size2D() const | FVector3f | |
| Size2D(FVector3f UpDirection) const | FVector3f | |
| SizeSquared() const | FVector3f | |
| SizeSquared2D() const | FVector3f | |
| SizeSquared2D(FVector3f UpDirection) const | FVector3f | |
| ToColorString() const | FVector3f | |
| ToDirectionAndLength(FVector3f &OutDir, float32 &OutLength) const | FVector3f | |
| ToOrientationQuat() const | FVector3f | |
| ToOrientationRotator() const | FVector3f | |
| ToString() const | FVector3f | |
| UnsafeNormal | FVector3f | |
| UnwindEuler() const | FVector3f | |
| UpVector | FVector3f | static |
| VectorPlaneProject(FVector3f PlaneNormal) const | FVector3f | |
| X | FNiagaraPosition | |
| Y | FNiagaraPosition | |
| Z | FNiagaraPosition | |
| ZeroVector | FVector3f | static |