G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FNiagaraPosition Member List

This is the complete list of members for FNiagaraPosition, including all inherited members.

AbsFVector3f
AbsMaxFVector3f
AbsMinFVector3f
AddBounded(FVector3f V, float32 Radius=MAX_int16) constFVector3f
AllComponentsEqual(float32 Tolerance=__KINDA_SMALL_NUMBER_flt) constFVector3f
AngularDistance(FVector3f B) constFVector3f
AngularDistanceForNormals(FVector3f B) constFVector3f
BoundToBox(FVector3f Min, FVector3f Max) constFVector3f
BoundToCube(float32 Radius) constFVector3f
Coincident(FVector3f Normal2, float32 ParallelCosineThreshold=__THRESH_NORMALS_ARE_PARALLEL_flt) constFVector3f
ComponentClamp(FVector3f Min, FVector3f Max) constFVector3f
ComponentMax(FVector3f Other) constFVector3f
ComponentMin(FVector3f Other) constFVector3f
ConstrainToDirection(FVector3f Direction) constFVector3f
ConstrainToPlane(FVector3f PlaneUp) constFVector3f
ContainsNaN() constFVector3f
CosineAngle2D(FVector3f B) constFVector3f
CrossProduct(FVector3f Other) constFVector3f
Dist2D(FVector3f Other) constFVector3f
Dist2D(FVector3f Other, FVector3f UpDirection) constFVector3f
Distance(FVector3f Other) constFVector3f
DistSquared(FVector3f Other) constFVector3f
DistSquared2D(FVector3f Other) constFVector3f
DistSquared2D(FVector3f Other, FVector3f UpDirection) constFVector3f
DistSquaredXY(FVector3f Other) constFVector3f
DistXY(FVector3f Other) constFVector3f
DotProduct(FVector3f Other) constFVector3f
Equals(FVector3f Other, float32 Tolerance=__KINDA_SMALL_NUMBER_flt) constFVector3f
FindBestAxisVectors(FVector3f &Axis1, FVector3f &Axis2) constFVector3f
ForwardVectorFVector3fstatic
GetAbs() constFVector3f
GetAbsMax() constFVector3f
GetAbsMin() constFVector3f
GetClampedToMaxSize(float32 Max) constFVector3f
GetClampedToMaxSize2D(float32 Max) constFVector3f
GetClampedToSize(float32 Min, float32 Max) constFVector3f
GetClampedToSize2D(float32 Min, float32 Max) constFVector3f
GetMax() constFVector3f
GetMin() constFVector3f
GetSafeNormal(float32 Tolerance=__SMALL_NUMBER_flt, FVector3f ResultIfZero=FVector3f ::ZeroVector) constFVector3f
GetSafeNormal2D(float32 Tolerance=__SMALL_NUMBER_flt, FVector3f ResultIfZero=FVector3f ::ZeroVector) constFVector3f
GetSignVector() constFVector3f
GetUnsafeNormal() constFVector3f
GridSnap(const float32 &GridSize) constFVector3f
HeadingAngle() constFVector3f
InitFromString(FString SourceString)FVector3f
IsNearlyZero(float32 Tolerance=__KINDA_SMALL_NUMBER_flt) constFVector3f
IsNormalized() constFVector3f
IsUniform(float32 Tolerance=KINDA_SMALL_NUMBER) constFVector3f
IsUnit(float32 LengthSquaredTolerance=__KINDA_SMALL_NUMBER_flt) constFVector3f
IsZero() constFVector3f
MaxFVector3f
MinFVector3f
MirrorByVector(FVector3f MirrorNormal) constFVector3f
Normalize(float32 Tolerance=__SMALL_NUMBER_flt)FVector3f
OneVectorFVector3fstatic
opAdd(FVector3f Other) constFVector3f
opAddAssign(FVector3f Other)FVector3f
opAssign(FNiagaraPosition Other)FNiagaraPosition
FVector3f::opAssign(FVector3f Other)FVector3f
opDiv(FVector3f Other) constFVector3f
opDiv(float32 Scale) constFVector3f
opDivAssign(float32 Scale)FVector3f
opDivAssign(FVector3f Other)FVector3f
opEquals(FVector3f Other) constFVector3f
opIndex(int Index)FVector3f
opIndex(int Index) constFVector3f
opMul(FVector3f Other) constFVector3f
opMul(float32 Scale) constFVector3f
opMulAssign(float32 Scale)FVector3f
opMulAssign(FVector3f Other)FVector3f
opNeg() constFVector3f
opSub(FVector3f Other) constFVector3f
opSubAssign(FVector3f Other)FVector3f
Orthogonal(FVector3f Normal2, float32 OrthogonalCosineThreshold=__THRESH_NORMALS_ARE_ORTHOGONAL_flt) constFVector3f
Parallel(FVector3f Normal2, float32 ParallelCosineThreshold=__THRESH_NORMALS_ARE_PARALLEL_flt) constFVector3f
PointPlaneProject(FVector3f PlaneBase, FVector3f PlaneNormal) constFVector3f
PointsAreNear(FVector3f P2, float32 Dist) constFVector3f
PointsAreSame(FVector3f P2) constFVector3f
Projection() constFVector3f
ProjectOnTo(FVector3f A) constFVector3f
ProjectOnToNormal(FVector3f Normal) constFVector3f
Reciprocal() constFVector3f
RightVectorFVector3fstatic
RotateAngleAxis(float32 AngleDeg, FVector3f Axis) constFVector3f
Rotation() constFVector3f
SignVectorFVector3f
Size() constFVector3f
Size2D() constFVector3f
Size2D(FVector3f UpDirection) constFVector3f
SizeSquared() constFVector3f
SizeSquared2D() constFVector3f
SizeSquared2D(FVector3f UpDirection) constFVector3f
ToColorString() constFVector3f
ToDirectionAndLength(FVector3f &OutDir, float32 &OutLength) constFVector3f
ToOrientationQuat() constFVector3f
ToOrientationRotator() constFVector3f
ToString() constFVector3f
UnsafeNormalFVector3f
UnwindEuler() constFVector3f
UpVectorFVector3fstatic
VectorPlaneProject(FVector3f PlaneNormal) constFVector3f
XFNiagaraPosition
YFNiagaraPosition
ZFNiagaraPosition
ZeroVectorFVector3fstatic