| BoundingBox2D() const | FInteractionSpotHandle | |
| CanBeClaimedBy(AGothicCharacterState PotentialUser, FGameplayTag Action) const | FInteractionSpotHandle | |
| CanBeClaimedBy_TryMultipleActions(AGothicCharacterState PotentialUser, FGameplayTagContainer Actions) const | FInteractionSpotHandle | |
| CanBeUsedBy(AGothicCharacterState PotentialUser, FGameplayTag Action) const | FInteractionSpotHandle | |
| CanBeUsedBy_TryMultipleActions(AGothicCharacterState PotentialUser, FGameplayTagContainer Actions) const | FInteractionSpotHandle | |
| Claim(AGothicCharacterState User, FGameplayTag Action) | FInteractionSpotHandle | |
| GetActorToInteractWith() const | FInteractionSpotHandle | |
| GetAllAreasFromSpotHandle(const UObject WorldContextObject) const | FInteractionSpotHandle | |
| GetAllowsChainingActions() const | FInteractionSpotHandle | |
| GetAreaFromSpotHandle(const UObject WorldContextObject) const | FInteractionSpotHandle | |
| GetAreaRadius() const | FInteractionSpotHandle | |
| GetDistanceToActor(AActor Actor) const | FInteractionSpotHandle | |
| GetForwardDirection() const | FInteractionSpotHandle | |
| GetLocation() const | FInteractionSpotHandle | |
| GetPathCostFrom(const AGothicCharacterState PotentialUser) const | FInteractionSpotHandle | |
| GetTransform() const | FInteractionSpotHandle | |
| Invalidate() | FInteractionSpotHandle | |
| IsActionPossibleHere(FGameplayTag Action,) const | FInteractionSpotHandle | |
| IsAllowingAnyOrientationWhenUsing() const | FInteractionSpotHandle | |
| IsAnyOfActionsPossibleHere(FGameplayTagContainer Actions,) const | FInteractionSpotHandle | |
| IsClaimedBy(AGothicCharacterState PotentialUser) const | FInteractionSpotHandle | |
| IsCustomUseConditionFulfilled(AGothicCharacterState PotentialUser, FGameplayTag Action) const | FInteractionSpotHandle | |
| IsInCooldown() const | FInteractionSpotHandle | |
| IsLocationWithinRange(FVector Location, float32 Radius,) const | FInteractionSpotHandle | |
| IsLocationWithinRange2D(FVector2D Location, float32 Radius,) const | FInteractionSpotHandle | |
| IsSet() const | FInteractionSpotHandle | |
| IsUnclaimed() const | FInteractionSpotHandle | |
| IsUsedBy(AGothicCharacterState PotentialUser) const | FInteractionSpotHandle | |
| IsValid() const | FInteractionSpotHandle | |
| opAssign(FName SpotName) | FInteractionSpotHandle | |
| opAssign(FInteractionSpotHandle Other) | FInteractionSpotHandle | |
| SelectMatchingMoreSpecificAction(FGameplayTag Action,) const | FInteractionSpotHandle | |
| SetTransform(FTransform NewTransform,) const | FInteractionSpotHandle | |
| SpotName | FInteractionSpotHandle | |
| Unset() | FInteractionSpotHandle | |