G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FInteractionSpotHandle Member List

This is the complete list of members for FInteractionSpotHandle, including all inherited members.

BoundingBox2D() constFInteractionSpotHandle
CanBeClaimedBy(AGothicCharacterState PotentialUser, FGameplayTag Action) constFInteractionSpotHandle
CanBeClaimedBy_TryMultipleActions(AGothicCharacterState PotentialUser, FGameplayTagContainer Actions) constFInteractionSpotHandle
CanBeUsedBy(AGothicCharacterState PotentialUser, FGameplayTag Action) constFInteractionSpotHandle
CanBeUsedBy_TryMultipleActions(AGothicCharacterState PotentialUser, FGameplayTagContainer Actions) constFInteractionSpotHandle
Claim(AGothicCharacterState User, FGameplayTag Action)FInteractionSpotHandle
GetActorToInteractWith() constFInteractionSpotHandle
GetAllAreasFromSpotHandle(const UObject WorldContextObject) constFInteractionSpotHandle
GetAllowsChainingActions() constFInteractionSpotHandle
GetAreaFromSpotHandle(const UObject WorldContextObject) constFInteractionSpotHandle
GetAreaRadius() constFInteractionSpotHandle
GetDistanceToActor(AActor Actor) constFInteractionSpotHandle
GetForwardDirection() constFInteractionSpotHandle
GetLocation() constFInteractionSpotHandle
GetPathCostFrom(const AGothicCharacterState PotentialUser) constFInteractionSpotHandle
GetTransform() constFInteractionSpotHandle
Invalidate()FInteractionSpotHandle
IsActionPossibleHere(FGameplayTag Action,) constFInteractionSpotHandle
IsAllowingAnyOrientationWhenUsing() constFInteractionSpotHandle
IsAnyOfActionsPossibleHere(FGameplayTagContainer Actions,) constFInteractionSpotHandle
IsClaimedBy(AGothicCharacterState PotentialUser) constFInteractionSpotHandle
IsCustomUseConditionFulfilled(AGothicCharacterState PotentialUser, FGameplayTag Action) constFInteractionSpotHandle
IsInCooldown() constFInteractionSpotHandle
IsLocationWithinRange(FVector Location, float32 Radius,) constFInteractionSpotHandle
IsLocationWithinRange2D(FVector2D Location, float32 Radius,) constFInteractionSpotHandle
IsSet() constFInteractionSpotHandle
IsUnclaimed() constFInteractionSpotHandle
IsUsedBy(AGothicCharacterState PotentialUser) constFInteractionSpotHandle
IsValid() constFInteractionSpotHandle
opAssign(FName SpotName)FInteractionSpotHandle
opAssign(FInteractionSpotHandle Other)FInteractionSpotHandle
SelectMatchingMoreSpecificAction(FGameplayTag Action,) constFInteractionSpotHandle
SetTransform(FTransform NewTransform,) constFInteractionSpotHandle
SpotNameFInteractionSpotHandle
Unset()FInteractionSpotHandle