G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FInGameTime Member List

This is the complete list of members for FInGameTime, including all inherited members.

ClockTimeFInGameTime
DayFInGameTime
FromDays(float Days)FInGameTimestatic
FromHours(float Hours)FInGameTimestatic
FromMinutes(float Minutes)FInGameTimestatic
FromSeconds(float Seconds)FInGameTimestatic
GetAgeInIngameSeconds() constFInGameTime
GetAgeInRealtimeSeconds() constFInGameTime
GetClockTime() constFInGameTime
GetDay() constFInGameTime
Infinite()FInGameTimestatic
Invalid()FInGameTimestatic
IsAfter(FInGameTime This, FInGameTime Time)FInGameTimestatic
IsAtLeastXDaysAgo(int Days,) constFInGameTime
IsAtLeastXHoursAgo(int Hours,) constFInGameTime
IsAtLeastXMinutesAgo(int Minutes,) constFInGameTime
IsAtLeastXSecondsAgo(int Seconds,) constFInGameTime
IsBefore(FInGameTime This, FInGameTime Time)FInGameTimestatic
IsBetween(FInGameTime This, FInGameTime A, FInGameTime B)FInGameTimestatic
IsExactlyXDaysAgo(int Days,) constFInGameTime
IsExactlyXHoursAgo(int Hours,) constFInGameTime
IsExactlyXMinutesAgo(int Minutes,) constFInGameTime
IsInExactlyXDays(int Days,) constFInGameTime
IsInExactlyXHours(int Hours,) constFInGameTime
IsInExactlyXMinutes(int Minutes,) constFInGameTime
IsInfinite() constFInGameTime
IsInLessThanXDays(int Days,) constFInGameTime
IsInLessThanXHours(int Hours,) constFInGameTime
IsInLessThanXMinutes(int Minutes,) constFInGameTime
IsInMoreThanXDays(int Days,) constFInGameTime
IsInMoreThanXHours(int Hours,) constFInGameTime
IsInMoreThanXMinutes(int Minutes,) constFInGameTime
IsInXDaysOrEarlier(int Days,) constFInGameTime
IsInXDaysOrLater(int Days,) constFInGameTime
IsInXHoursOrEarlier(int Hours,) constFInGameTime
IsInXHoursOrLater(int Hours,) constFInGameTime
IsInXMinutesOrEarlier(int Minutes,) constFInGameTime
IsInXMinutesOrLater(int Minutes,) constFInGameTime
IsLessThanXDaysAgo(int Days,) constFInGameTime
IsLessThanXHoursAgo(int Hours,) constFInGameTime
IsLessThanXMinutesAgo(int Minutes,) constFInGameTime
IsMoreThanXDaysAgo(int Days,) constFInGameTime
IsMoreThanXHoursAgo(int Hours,) constFInGameTime
IsMoreThanXMinutesAgo(int Minutes,) constFInGameTime
IsTimeInTheFuture() constFInGameTime
IsTimeInThePast() constFInGameTime
IsToday() constFInGameTime
IsTomorrow() constFInGameTime
IsValid() constFInGameTime
IsWithinXDaysAgoAndNow(int Days,) constFInGameTime
IsWithinXHoursAgoAndNow(int Hours,) constFInGameTime
IsWithinXMinutesAgoAndNow(int Minutes,) constFInGameTime
IsYesterday() constFInGameTime
Make(int Days, int Hours, int Minutes, float Seconds)FInGameTimestatic
Now()FInGameTimestatic
opAdd(FInGameTime Other) constFInGameTime
opAddAssign(FInGameTime Other)FInGameTime
opAssign(FInGameTime Other)FInGameTime
opCmp(FInGameTime Other) constFInGameTime
opEquals(FInGameTime Other) constFInGameTime
opSub(FInGameTime Other) constFInGameTime
opSubAssign(FInGameTime Other)FInGameTime
ToString() constFInGameTime
TotalSecondsFInGameTime
XIngameDaysAgo(float32 IngameDays)FInGameTimestatic
XIngameDaysFromNow(float32 IngameDays)FInGameTimestatic
XIngameHoursAgo(float32 IngameHours)FInGameTimestatic
XIngameHoursFromNow(float32 IngameHours)FInGameTimestatic
XIngameMinutesAgo(float32 IngameMinutes)FInGameTimestatic
XIngameMinutesFromNow(float32 IngameMinutes)FInGameTimestatic
XIngameSecondsAgo(float32 IngameSeconds)FInGameTimestatic
XIngameSecondsFromNow(float32 IngameSeconds)FInGameTimestatic
XRealtimeDaysAgo(float32 RealtimeDays)FInGameTimestatic
XRealtimeDaysFromNow(float32 RealtimeDays)FInGameTimestatic
XRealtimeHoursAgo(float32 RealtimeHours)FInGameTimestatic
XRealtimeHoursFromNow(float32 RealtimeHours)FInGameTimestatic
XRealtimeMinutesAgo(float32 RealtimeMinutes)FInGameTimestatic
XRealtimeMinutesFromNow(float32 RealtimeMinutes)FInGameTimestatic
XRealtimeSecondsAgo(float32 RealtimeSeconds)FInGameTimestatic
XRealtimeSecondsFromNow(float32 RealtimeSeconds)FInGameTimestatic