G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FISMComponentDescriptorBase Member List

This is the complete list of members for FISMComponentDescriptorBase, including all inherited members.

bHasCustomNavigableGeometryFISMComponentDescriptorBase
BodyInstanceFISMComponentDescriptorBase
ComponentClassFISMComponentDescriptorBase
CustomDepthStencilValueFISMComponentDescriptorBase
CustomDepthStencilWriteMaskFISMComponentDescriptorBase
DetailModeFISMComponentDescriptorBase
HLODBatchingPolicyFISMComponentDescriptorBase
InstanceEndCullDistanceFISMComponentDescriptorBase
InstanceLODDistanceScaleFISMComponentDescriptorBase
InstanceStartCullDistanceFISMComponentDescriptorBase
LightingChannelsFISMComponentDescriptorBase
LightmapTypeFISMComponentDescriptorBase
MobilityFISMComponentDescriptorBase
opAssign(FISMComponentDescriptorBase Other)FISMComponentDescriptorBase
OverriddenLightMapResFISMComponentDescriptorBase
RayTracingGroupCullingPriorityFISMComponentDescriptorBase
RayTracingGroupIdFISMComponentDescriptorBase
SetbAffectDistanceFieldLighting(bool Value)FISMComponentDescriptorBase
SetbAffectDynamicIndirectLighting(bool Value)FISMComponentDescriptorBase
SetbAffectDynamicIndirectLightingWhileHidden(bool Value)FISMComponentDescriptorBase
SetbCastContactShadow(bool Value)FISMComponentDescriptorBase
SetbCastDynamicShadow(bool Value)FISMComponentDescriptorBase
SetbCastHiddenShadow(bool Value)FISMComponentDescriptorBase
SetbCastShadow(bool Value)FISMComponentDescriptorBase
SetbCastShadowAsTwoSided(bool Value)FISMComponentDescriptorBase
SetbCastStaticShadow(bool Value)FISMComponentDescriptorBase
SetbConsiderForActorPlacementWhenHidden(bool Value)FISMComponentDescriptorBase
SetbEmissiveLightSource(bool Value)FISMComponentDescriptorBase
SetbEnableDensityScaling(bool Value)FISMComponentDescriptorBase
SetbEnableDiscardOnLoad(bool Value)FISMComponentDescriptorBase
SetbEvaluateWorldPositionOffset(bool Value)FISMComponentDescriptorBase
SetbFillCollisionUnderneathForNavmesh(bool Value)FISMComponentDescriptorBase
SetbForceNavigationObstacle(bool Value)FISMComponentDescriptorBase
SetbGenerateOverlapEvents(bool Value)FISMComponentDescriptorBase
SetbHiddenInGame(bool Value)FISMComponentDescriptorBase
SetbIncludeInHLOD(bool Value)FISMComponentDescriptorBase
SetbIsEditorOnly(bool Value)FISMComponentDescriptorBase
SetbOverrideLightMapRes(bool Value)FISMComponentDescriptorBase
SetbOverrideNavigationExport(bool Value)FISMComponentDescriptorBase
SetbReceivesDecals(bool Value)FISMComponentDescriptorBase
SetbRenderCustomDepth(bool Value)FISMComponentDescriptorBase
SetbReverseCulling(bool Value)FISMComponentDescriptorBase
SetbUseAsOccluder(bool Value)FISMComponentDescriptorBase
SetbUseDefaultCollision(bool Value)FISMComponentDescriptorBase
SetbUseGpuLodSelection(bool Value)FISMComponentDescriptorBase
SetbVisible(bool Value)FISMComponentDescriptorBase
SetbVisibleInRayTracing(bool Value)FISMComponentDescriptorBase
ShadowCacheInvalidationBehaviorFISMComponentDescriptorBase
TranslucencySortPriorityFISMComponentDescriptorBase
VirtualTextureCullMipsFISMComponentDescriptorBase
VirtualTextureRenderPassTypeFISMComponentDescriptorBase
WorldPositionOffsetDisableDistanceFISMComponentDescriptorBase