G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FISMComponentDescriptor Member List

This is the complete list of members for FISMComponentDescriptor, including all inherited members.

bHasCustomNavigableGeometryFISMComponentDescriptor
BodyInstanceFISMComponentDescriptor
ComponentClassFISMComponentDescriptor
CustomDepthStencilValueFISMComponentDescriptor
CustomDepthStencilWriteMaskFISMComponentDescriptor
DetailModeFISMComponentDescriptor
HLODBatchingPolicyFISMComponentDescriptor
InstanceEndCullDistanceFISMComponentDescriptor
InstanceLODDistanceScaleFISMComponentDescriptor
InstanceStartCullDistanceFISMComponentDescriptor
LightingChannelsFISMComponentDescriptor
LightmapTypeFISMComponentDescriptor
MobilityFISMComponentDescriptor
opAssign(FISMComponentDescriptor Other)FISMComponentDescriptor
FISMComponentDescriptorBase::opAssign(FISMComponentDescriptorBase Other)FISMComponentDescriptorBase
OverlayMaterialFISMComponentDescriptor
OverriddenLightMapResFISMComponentDescriptor
OverrideMaterialsFISMComponentDescriptor
RayTracingGroupCullingPriorityFISMComponentDescriptor
RayTracingGroupIdFISMComponentDescriptor
RuntimeVirtualTexturesFISMComponentDescriptor
SetbAffectDistanceFieldLighting(bool Value)FISMComponentDescriptor
SetbAffectDynamicIndirectLighting(bool Value)FISMComponentDescriptor
SetbAffectDynamicIndirectLightingWhileHidden(bool Value)FISMComponentDescriptor
SetbCastContactShadow(bool Value)FISMComponentDescriptor
SetbCastDynamicShadow(bool Value)FISMComponentDescriptor
SetbCastHiddenShadow(bool Value)FISMComponentDescriptor
SetbCastShadow(bool Value)FISMComponentDescriptor
SetbCastShadowAsTwoSided(bool Value)FISMComponentDescriptor
SetbCastStaticShadow(bool Value)FISMComponentDescriptor
SetbConsiderForActorPlacementWhenHidden(bool Value)FISMComponentDescriptor
SetbEmissiveLightSource(bool Value)FISMComponentDescriptor
SetbEnableDensityScaling(bool Value)FISMComponentDescriptor
SetbEnableDiscardOnLoad(bool Value)FISMComponentDescriptor
SetbEvaluateWorldPositionOffset(bool Value)FISMComponentDescriptor
SetbFillCollisionUnderneathForNavmesh(bool Value)FISMComponentDescriptor
SetbForceNavigationObstacle(bool Value)FISMComponentDescriptor
SetbGenerateOverlapEvents(bool Value)FISMComponentDescriptor
SetbHiddenInGame(bool Value)FISMComponentDescriptor
SetbIncludeInHLOD(bool Value)FISMComponentDescriptor
SetbIsEditorOnly(bool Value)FISMComponentDescriptor
SetbOverrideLightMapRes(bool Value)FISMComponentDescriptor
SetbOverrideNavigationExport(bool Value)FISMComponentDescriptor
SetbReceivesDecals(bool Value)FISMComponentDescriptor
SetbRenderCustomDepth(bool Value)FISMComponentDescriptor
SetbReverseCulling(bool Value)FISMComponentDescriptor
SetbUseAsOccluder(bool Value)FISMComponentDescriptor
SetbUseDefaultCollision(bool Value)FISMComponentDescriptor
SetbUseGpuLodSelection(bool Value)FISMComponentDescriptor
SetbVisible(bool Value)FISMComponentDescriptor
SetbVisibleInRayTracing(bool Value)FISMComponentDescriptor
ShadowCacheInvalidationBehaviorFISMComponentDescriptor
StaticMeshFISMComponentDescriptor
TranslucencySortPriorityFISMComponentDescriptor
VirtualTextureCullMipsFISMComponentDescriptor
VirtualTextureRenderPassTypeFISMComponentDescriptor
WorldPositionOffsetDisableDistanceFISMComponentDescriptor