G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FISMComponentDescriptor Member List
This is the complete list of members for
FISMComponentDescriptor
, including all inherited members.
bHasCustomNavigableGeometry
FISMComponentDescriptor
BodyInstance
FISMComponentDescriptor
ComponentClass
FISMComponentDescriptor
CustomDepthStencilValue
FISMComponentDescriptor
CustomDepthStencilWriteMask
FISMComponentDescriptor
DetailMode
FISMComponentDescriptor
HLODBatchingPolicy
FISMComponentDescriptor
InstanceEndCullDistance
FISMComponentDescriptor
InstanceLODDistanceScale
FISMComponentDescriptor
InstanceStartCullDistance
FISMComponentDescriptor
LightingChannels
FISMComponentDescriptor
LightmapType
FISMComponentDescriptor
Mobility
FISMComponentDescriptor
opAssign
(FISMComponentDescriptor Other)
FISMComponentDescriptor
FISMComponentDescriptorBase::opAssign
(FISMComponentDescriptorBase Other)
FISMComponentDescriptorBase
OverlayMaterial
FISMComponentDescriptor
OverriddenLightMapRes
FISMComponentDescriptor
OverrideMaterials
FISMComponentDescriptor
RayTracingGroupCullingPriority
FISMComponentDescriptor
RayTracingGroupId
FISMComponentDescriptor
RuntimeVirtualTextures
FISMComponentDescriptor
SetbAffectDistanceFieldLighting
(bool Value)
FISMComponentDescriptor
SetbAffectDynamicIndirectLighting
(bool Value)
FISMComponentDescriptor
SetbAffectDynamicIndirectLightingWhileHidden
(bool Value)
FISMComponentDescriptor
SetbCastContactShadow
(bool Value)
FISMComponentDescriptor
SetbCastDynamicShadow
(bool Value)
FISMComponentDescriptor
SetbCastHiddenShadow
(bool Value)
FISMComponentDescriptor
SetbCastShadow
(bool Value)
FISMComponentDescriptor
SetbCastShadowAsTwoSided
(bool Value)
FISMComponentDescriptor
SetbCastStaticShadow
(bool Value)
FISMComponentDescriptor
SetbConsiderForActorPlacementWhenHidden
(bool Value)
FISMComponentDescriptor
SetbEmissiveLightSource
(bool Value)
FISMComponentDescriptor
SetbEnableDensityScaling
(bool Value)
FISMComponentDescriptor
SetbEnableDiscardOnLoad
(bool Value)
FISMComponentDescriptor
SetbEvaluateWorldPositionOffset
(bool Value)
FISMComponentDescriptor
SetbFillCollisionUnderneathForNavmesh
(bool Value)
FISMComponentDescriptor
SetbForceNavigationObstacle
(bool Value)
FISMComponentDescriptor
SetbGenerateOverlapEvents
(bool Value)
FISMComponentDescriptor
SetbHiddenInGame
(bool Value)
FISMComponentDescriptor
SetbIncludeInHLOD
(bool Value)
FISMComponentDescriptor
SetbIsEditorOnly
(bool Value)
FISMComponentDescriptor
SetbOverrideLightMapRes
(bool Value)
FISMComponentDescriptor
SetbOverrideNavigationExport
(bool Value)
FISMComponentDescriptor
SetbReceivesDecals
(bool Value)
FISMComponentDescriptor
SetbRenderCustomDepth
(bool Value)
FISMComponentDescriptor
SetbReverseCulling
(bool Value)
FISMComponentDescriptor
SetbUseAsOccluder
(bool Value)
FISMComponentDescriptor
SetbUseDefaultCollision
(bool Value)
FISMComponentDescriptor
SetbUseGpuLodSelection
(bool Value)
FISMComponentDescriptor
SetbVisible
(bool Value)
FISMComponentDescriptor
SetbVisibleInRayTracing
(bool Value)
FISMComponentDescriptor
ShadowCacheInvalidationBehavior
FISMComponentDescriptor
StaticMesh
FISMComponentDescriptor
TranslucencySortPriority
FISMComponentDescriptor
VirtualTextureCullMips
FISMComponentDescriptor
VirtualTextureRenderPassType
FISMComponentDescriptor
WorldPositionOffsetDisableDistance
FISMComponentDescriptor
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1.16.1