G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayEffectSpec Member List

This is the complete list of members for FGameplayEffectSpec, including all inherited members.

AddDynamicAssetTag(FGameplayTag TagToAdd)FGameplayEffectSpec
AllAssetTagsFGameplayEffectSpec
AllGrantedTagsFGameplayEffectSpec
AppendDynamicAssetTags(FGameplayTagContainer ContainerToAdd)FGameplayEffectSpec
ApplyExecutorModifiersForDefinition(UClass CalculationClass, FGameplayEffectAttributeCaptureDefinition InCaptureDef, float32 &ValueToModify)FGameplayEffectSpec
CalculateModifiedDuration()FGameplayEffectSpec
CalculateModifierMagnitudes()FGameplayEffectSpec
CaptureAttributeDataFromTarget(UAbilitySystemComponent TargetAbilitySystemComponent)FGameplayEffectSpec
CapturedSourceTagsFGameplayEffectSpec
CapturedTargetTagsFGameplayEffectSpec
ChanceToApplyToTargetFGameplayEffectSpec
CompletedSourceAttributeCaptureFGameplayEffectSpec
CompletedTargetAttributeCaptureFGameplayEffectSpec
ContextFGameplayEffectSpec
DefFGameplayEffectSpec
DurationFGameplayEffectSpec
DurationLockedFGameplayEffectSpec
DynamicAssetTagsFGameplayEffectSpec
DynamicGrantedTagsFGameplayEffectSpec
GetAllAssetTags() constFGameplayEffectSpec
GetAllGrantedTags() constFGameplayEffectSpec
GetCapturedSourceTags() constFGameplayEffectSpec
GetCapturedTargetTags() constFGameplayEffectSpec
GetChanceToApplyToTarget() constFGameplayEffectSpec
GetCompletedSourceAttributeCapture() constFGameplayEffectSpec
GetCompletedTargetAttributeCapture() constFGameplayEffectSpec
GetContext() constFGameplayEffectSpec
GetDuration() constFGameplayEffectSpec
GetDurationLocked() constFGameplayEffectSpec
GetDynamicAssetTags() constFGameplayEffectSpec
GetDynamicGrantedTags() constFGameplayEffectSpec
GetGrantedAbilitySpecs() constFGameplayEffectSpec
GetLevel() constFGameplayEffectSpec
GetModifiedAttributeMagnitude(FGameplayAttribute Attribute)FGameplayEffectSpec
GetModifierMagnitude(int ModifierIdx, bool bFactorInStackCount) constFGameplayEffectSpec
GetPeriod() constFGameplayEffectSpec
GetSetByCallerMagnitude(FGameplayTag DataTag, bool bWarnIfNotFound=true, float32 DefaultIfNotFound=0.000000) constFGameplayEffectSpec
GetStackCount() constFGameplayEffectSpec
GrantedAbilitySpecsFGameplayEffectSpec
LevelFGameplayEffectSpec
opAssign(FGameplayEffectSpec Other)FGameplayEffectSpec
PeriodFGameplayEffectSpec
PrintAll() constFGameplayEffectSpec
RecaptureAttributeDataForClone(UAbilitySystemComponent OriginalASC, UAbilitySystemComponent NewASC)FGameplayEffectSpec
RecaptureSourceActorTags()FGameplayEffectSpec
SetByCallerMagnitude(FGameplayTag DataTag, float32 Magnitude)FGameplayEffectSpec
SetContext(FGameplayEffectContextHandle NewEffectContextHandle)FGameplayEffectSpec
SetLevel(float32 InLevel)FGameplayEffectSpec
SetupAttributeCaptureDefinitions()FGameplayEffectSpec
StackCountFGameplayEffectSpec
ToSimpleString() constFGameplayEffectSpec