G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayEffectSpec Member List
This is the complete list of members for
FGameplayEffectSpec
, including all inherited members.
AddDynamicAssetTag
(FGameplayTag TagToAdd)
FGameplayEffectSpec
AllAssetTags
FGameplayEffectSpec
AllGrantedTags
FGameplayEffectSpec
AppendDynamicAssetTags
(FGameplayTagContainer ContainerToAdd)
FGameplayEffectSpec
ApplyExecutorModifiersForDefinition
(UClass CalculationClass, FGameplayEffectAttributeCaptureDefinition InCaptureDef, float32 &ValueToModify)
FGameplayEffectSpec
CalculateModifiedDuration
()
FGameplayEffectSpec
CalculateModifierMagnitudes
()
FGameplayEffectSpec
CaptureAttributeDataFromTarget
(UAbilitySystemComponent TargetAbilitySystemComponent)
FGameplayEffectSpec
CapturedSourceTags
FGameplayEffectSpec
CapturedTargetTags
FGameplayEffectSpec
ChanceToApplyToTarget
FGameplayEffectSpec
CompletedSourceAttributeCapture
FGameplayEffectSpec
CompletedTargetAttributeCapture
FGameplayEffectSpec
Context
FGameplayEffectSpec
Def
FGameplayEffectSpec
Duration
FGameplayEffectSpec
DurationLocked
FGameplayEffectSpec
DynamicAssetTags
FGameplayEffectSpec
DynamicGrantedTags
FGameplayEffectSpec
GetAllAssetTags
() const
FGameplayEffectSpec
GetAllGrantedTags
() const
FGameplayEffectSpec
GetCapturedSourceTags
() const
FGameplayEffectSpec
GetCapturedTargetTags
() const
FGameplayEffectSpec
GetChanceToApplyToTarget
() const
FGameplayEffectSpec
GetCompletedSourceAttributeCapture
() const
FGameplayEffectSpec
GetCompletedTargetAttributeCapture
() const
FGameplayEffectSpec
GetContext
() const
FGameplayEffectSpec
GetDuration
() const
FGameplayEffectSpec
GetDurationLocked
() const
FGameplayEffectSpec
GetDynamicAssetTags
() const
FGameplayEffectSpec
GetDynamicGrantedTags
() const
FGameplayEffectSpec
GetGrantedAbilitySpecs
() const
FGameplayEffectSpec
GetLevel
() const
FGameplayEffectSpec
GetModifiedAttributeMagnitude
(FGameplayAttribute Attribute)
FGameplayEffectSpec
GetModifierMagnitude
(int ModifierIdx, bool bFactorInStackCount) const
FGameplayEffectSpec
GetPeriod
() const
FGameplayEffectSpec
GetSetByCallerMagnitude
(FGameplayTag DataTag, bool bWarnIfNotFound=true, float32 DefaultIfNotFound=0.000000) const
FGameplayEffectSpec
GetStackCount
() const
FGameplayEffectSpec
GrantedAbilitySpecs
FGameplayEffectSpec
Level
FGameplayEffectSpec
opAssign
(FGameplayEffectSpec Other)
FGameplayEffectSpec
Period
FGameplayEffectSpec
PrintAll
() const
FGameplayEffectSpec
RecaptureAttributeDataForClone
(UAbilitySystemComponent OriginalASC, UAbilitySystemComponent NewASC)
FGameplayEffectSpec
RecaptureSourceActorTags
()
FGameplayEffectSpec
SetByCallerMagnitude
(FGameplayTag DataTag, float32 Magnitude)
FGameplayEffectSpec
SetContext
(FGameplayEffectContextHandle NewEffectContextHandle)
FGameplayEffectSpec
SetLevel
(float32 InLevel)
FGameplayEffectSpec
SetupAttributeCaptureDefinitions
()
FGameplayEffectSpec
StackCount
FGameplayEffectSpec
ToSimpleString
() const
FGameplayEffectSpec
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1.16.1