G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UWeaponMeleeDefinition Member List

This is the complete list of members for UWeaponMeleeDefinition, including all inherited members.

AddCollisionEffect(FGameplayTag CollisionEffect)UItemDefinition
AddHitCueDataForSpecie(FGameplayTag DamageTypeTag, FGameplayTag SpecieTypeTag, FGameplayTag HitCueTag)UWeaponDefinition
AddItemReqTag(FGameplayTag itemSpec)UItemDefinition
AddItemSpec(FGameplayTag itemSpec)UItemDefinition
AddLearningRecipes(TSubclassOf< UItemRecipeDefinition > recipe)UItemDefinition
AddOnConsume(TSubclassOf< UGameplayEffect > effectToAdd)UItemDefinition
AddPossibleActionAfterDrop(FGameplayTag itemSpec)UItemDefinition
AddToRoot()UObject
ApplyTo(UAbilitySystemComponent owner)UItemDefinition
BlockSuperArmorMultiplierUWeaponMeleeDefinition
CanBeEquippedBy(const UAbilitySystemComponent abComp) constUItemDefinition
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CriticalMultiplierUWeaponDefinition
CriticalWeakSpotsTagsUWeaponDefinition
DamageReductionUWeaponMeleeDefinition
DamageTypesUWeaponDefinition
DeathEffectUWeaponDefinition
FeedbackControlUWeaponMeleeDefinition
GetAllMatchingSpecs(FGameplayTag SpecTag) constUItemDefinition
GetAttribute(TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName)UItemDefinition
GetAttributeListFromGEList(const UAbilitySystemComponent ABComp, TArray< TSubclassOf< UScriptGameplayEffect > > GEList)UItemDefinitionstatic
GetBlockSuperArmorMultiplier() constUWeaponMeleeDefinition
GetClass() constUObject
GetCriticalMultiplier() constUWeaponDefinition
GetCriticalWeakSpotsTags() constUWeaponDefinition
GetDamage(FGameplayTag DamageType) constUWeaponDefinition
GetDamageReduction() constUWeaponMeleeDefinition
GetDamageTypes() constUWeaponDefinition
GetDeathEffect() constUWeaponDefinition
GetFeedbackControl() constUWeaponMeleeDefinition
GetFullName(const UObject StopOuter=nullptr) constUObject
GetHitCueDataByDamageTypeAndSpecie(FGameplayTag DamageTypeTag, FGameplayTag SpecieTypeTag)UWeaponDefinition
GetHitEffect() constUWeaponDefinition
GetHpRegenerateTick() constUWeaponMeleeDefinition
GetIsRooted() constUObject
GetItemSpec(FGameplayTag SpecTag) constUItemDefinition
GetItemType() constUItemDefinition
GetItemTypeDisplayText() constUItemDefinition
GetName() constUObject
GetNameAsString() constUGothicObjectDefinition
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetStartRegenerateSc() constUWeaponMeleeDefinition
GetSuperArmorDamage() constUWeaponDefinition
GetTargetConfigClass() constUItemDefinition
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
HasAllItemSpecs(FGameplayTagContainer specTags) constUItemDefinition
HasAllItemSpecsExactly(FGameplayTagContainer specTags) constUItemDefinition
HasAnyItemSpecs(FGameplayTagContainer specTags) constUItemDefinition
HasAnyItemSpecsExactly(FGameplayTagContainer specTags) constUItemDefinition
HasItemSpec(FGameplayTag specTag) constUItemDefinition
HasItemSpecExactly(FGameplayTag specTag) constUItemDefinition
HitEffectUWeaponDefinition
HpRegenerateTickUWeaponMeleeDefinition
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
ItemTypeUItemDefinition
ItemTypeDisplayTextUItemDefinition
LoadAndGetEmptyVisual() constUItemDefinition
LoadAndGetEmptyVisualClass() constUItemDefinition
LoadAndGetThrowVisualWorldClass() constUItemDefinition
LoadAndGetVisual() constUItemDefinition
LoadAndGetVisualClass() constUItemDefinition
LoadAndGetVisualWorldClass() constUItemDefinition
LoadConfig()UObject
m_ActionsKeywordsUItemDefinition
m_AutoTargetUItemDefinition
m_BlockSuperArmorMultiplierUWeaponMeleeDefinition
m_BuoyancyUItemDefinition
m_CanBeSpawnedUItemDefinition
m_ComparedToUItemDefinition
m_CriticalMultiplierUWeaponDefinition
m_CriticalWeakSpotsTagsUWeaponDefinition
m_DamageBaseUWeaponDefinition
m_DamageReductionUWeaponMeleeDefinition
m_DeathEffectUWeaponDefinition
m_DescriptionUGothicObjectDefinition
m_EquipBlockingTagsUItemDefinition
m_EventWhenPickUpUItemDefinition
m_FeedbackDataUWeaponMeleeDefinition
m_ForcedInteractionUItemDefinition
m_HitCueDataByDamageTypeUWeaponDefinition
m_HitEffectUWeaponDefinition
m_HoldsterLocationUItemDefinition
m_HpRegenerateTickUWeaponMeleeDefinition
m_IconUGothicObjectDefinition
m_ItemEmptyVisualUItemDefinition
m_ItemGenericUItemDefinition
m_ItemStatsTagsUItemDefinition
m_ItemVisualUItemDefinition
m_ItemVisualWorldUItemDefinition
m_ItemVisualWorldDropUItemDefinition
m_LearnRecipesUItemDefinition
m_MassUItemDefinition
m_MaxStackUItemDefinition
m_NameUGothicObjectDefinition
m_OnConsumeEffectsUItemDefinition
m_OnEquipEffectUItemDefinition
m_OwnershipUItemDefinition
m_ParticlesWhenPickUpUItemDefinition
m_ReplaceByUItemDefinition
m_RequiredStatsUItemDefinition
m_RequiredTagsToLearnUItemDefinition
m_RequiredToPickUItemDefinition
m_StartRegenerateScUWeaponMeleeDefinition
m_SuperArmorDamageBaseUWeaponDefinition
m_TargetConfigClassUItemDefinition
m_TryToStoreFirstUItemDefinition
m_UniqueNameUGothicObjectDefinition
m_ValueUItemDefinition
m_WeightUItemDefinition
MarkPackageDirty() constUObject
MatchesItemType(FGameplayTag ItemType) constUItemDefinition
MatchesItemTypeExactly(FGameplayTag ItemType) constUItemDefinition
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
NameAsStringUGothicObjectDefinition
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveItemSpec(FGameplayTag itemSpec)UItemDefinition
SaveConfig()UObject
SetItemCustomAction(FGameplayTag gameplayTag)UItemDefinition
SetItemType(FGameplayTag gameplayTag)UItemDefinition
SetTransactional(bool bTransactional)UObject
StartRegenerateScUWeaponMeleeDefinition
StaticClass()UWeaponMeleeDefinitionstatic
SuperArmorDamageUWeaponDefinition
TargetConfigClassUItemDefinition
ToString() constUObject
WorldUObject