G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UVertexMeshUtils Member List

This is the complete list of members for UVertexMeshUtils, including all inherited members.

AddToRoot()UObject
ApplyColorBasedOnThreePoints(const AStaticMeshActor StringActor, AActor EdgeA, AActor EdgeB, AActor Center, EVertexColor VertexColor)UVertexMeshUtilsstatic
ApplyVertexColorToStaticMesh(const UStaticMeshComponent StaticMeshComponent)UVertexMeshUtilsstatic
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
GetClass() constUObject
GetClosestStringVertexColor(const FVector ReferencePosition, const TArray< AStaticMeshActor > DetectedStrings, AStaticMeshActor &ClosestString, float32 &ClosestDistance)UVertexMeshUtilsstatic
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StaticClass()UVertexMeshUtilsstatic
ToString() constUObject
WorldUObject