G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UTerritorySubsystem Member List

This is the complete list of members for UTerritorySubsystem, including all inherited members.

AddToRoot()UObject
CharacterBoundingBoxExtentUTerritorySubsystem
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
DebugAlwaysHaveCharacterInCombatRadiusUTerritorySubsystem
DebugAlwaysReturnBeingInTerritoryUTerritorySubsystem
DebugNeverHaveCharacterInCombatRadiusUTerritorySubsystem
FarEnoughSpotDistanceUTerritorySubsystem
Get()UTerritorySubsystemstatic
GetClass() constUObject
GetDebugAlwaysHaveCharacterInCombatRadius() constUTerritorySubsystem
GetDebugAlwaysReturnBeingInTerritory() constUTerritorySubsystem
GetDebugNeverHaveCharacterInCombatRadius() constUTerritorySubsystem
GetDisengageSpotInTerritory(const UTerritoryConfig Territory, AGothicCharacterState State, AGothicCharacterState AttackerState, FGameplayTagContainer ValidSpotActionTags, int CheckSpotAmount) constUTerritorySubsystem
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTerritoryByAdditionalAreaTags(FGameplayTag AreaTag, const UAbilitySystemComponent ASC) constUTerritorySubsystem
GetTerritoryByAreaTagContainer(FGameplayTagContainer AreaTags, const UAbilitySystemComponent ASC) constUTerritorySubsystem
GetTerritoryByAssociatedAreaTag(FGameplayTag AreaTag, const UAbilitySystemComponent ASC) constUTerritorySubsystem
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsCharacterStateWithinTerritory(const AGothicCharacterState State, const UTerritoryConfig Territory) constUTerritorySubsystem
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
MaxHeightDifferenceToSpotUTerritorySubsystem
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetDebugAlwaysHaveCharacterInCombatRadius(bool bValue)UTerritorySubsystem
SetDebugAlwaysReturnBeingInTerritory(bool bValue)UTerritorySubsystem
SetDebugNeverHaveCharacterInCombatRadius(bool bValue)UTerritorySubsystem
SetTransactional(bool bTransactional)UObject
StaticClass()UTerritorySubsystemstatic
ToString() constUObject
TryGetRandomNavigablePointWithinTerritory(const AGothicCharacterState State, const UTerritoryConfig Territory, FVector &OutPoint) constUTerritorySubsystem
WorldUObject