G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UStaticMesh Member List

This is the complete list of members for UStaticMesh, including all inherited members.

AddMaterial(UMaterialInterface Material)UStaticMesh
AddSocket(UStaticMeshSocket Socket)UStaticMesh
AddToRoot()UObject
AssetImportDataUStaticMesh
AssetUserDataUStaticMesh
bCustomizedCollisionUStaticMesh
bGlobalForceMipLevelsToBeResidentUStreamableRenderAsset
BodySetupUStaticMesh
BoundingBoxUStaticMesh
BoundsUStaticMesh
BuildFromStaticMeshDescriptions(TArray< UStaticMeshDescription > StaticMeshDescriptions, bool bBuildSimpleCollision=false, bool bFastBuild=true)UStaticMesh
ClassUObject
ComplexCollisionMeshUStaticMesh
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CreateStaticMeshDescription(UObject Outer=nullptr)UStaticMeshstatic
DistanceFieldSelfShadowBiasUStaticMesh
FindSocket(FName InSocketName) constUStaticMesh
GetbGlobalForceMipLevelsToBeResident() constUStreamableRenderAsset
GetBoundingBox() constUStaticMesh
GetBounds() constUStaticMesh
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetMaterial(int MaterialIndex) constUStaticMesh
GetMaterialIndex(FName MaterialSlotName) constUStaticMesh
GetMinimumLODForPlatform(FName PlatformName) constUStaticMesh
GetMinimumLODForPlatforms(TMap< FName, int > &PlatformMinimumLODs) constUStaticMesh
GetMinimumLODForQualityLevel(FName QualityLevel) constUStaticMesh
GetMinimumLODForQualityLevels(TMap< FName, int > &QualityLevelMinimumLODs) constUStaticMesh
GetMinLODForQualityLevels(TMap< EPerQualityLevels, int > &QualityLevelMinimumLODs, int &Default) constUStaticMesh
GetName() constUObject
GetNeverStream() constUStreamableRenderAsset
GetNumLods() constUStaticMesh
GetNumSections(int InLOD) constUStaticMesh
GetNumTriangles(int LODIndex) constUStaticMesh
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetSocketsByTag(FString InSocketTag) constUStaticMesh
GetStaticMaterials() constUStaticMesh
GetStaticMeshDescription(int LODIndex)UStaticMesh
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsLODScreenSizeAutoComputed() constUStaticMesh
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LightMapCoordinateIndexUStaticMesh
LightMapResolutionUStaticMesh
LoadConfig()UObject
LODForCollisionUStaticMesh
LODGroupUStaticMesh
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
NaniteSettingsUStaticMesh
NavCollisionUStaticMesh
NegativeBoundsExtensionUStaticMesh
NeverStreamUStreamableRenderAsset
NumCinematicMipLevelsUStreamableRenderAsset
NumLodsUStaticMesh
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
PositiveBoundsExtensionUStaticMesh
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveSocket(UStaticMeshSocket Socket)UStaticMesh
SaveConfig()UObject
SetbAllowCPUAccess(bool Value)UStaticMesh
SetbGenerateMeshDistanceField(bool Value)UStaticMesh
SetbGlobalForceMipLevelsToBeResident(bool Value)UStreamableRenderAsset
SetbHasNavigationData(bool Value)UStaticMesh
SetbSupportGpuUniformlyDistributedSampling(bool Value)UStaticMesh
SetbSupportPhysicalMaterialMasks(bool Value)UStaticMesh
SetbSupportRayTracing(bool Value)UStaticMesh
SetbSupportUniformlyDistributedSampling(bool Value)UStaticMesh
SetbUseLegacyTangentScaling(bool Value)UStaticMesh
SetForceMipLevelsToBeResident(float32 Seconds, int CinematicLODGroupMask=0)UStreamableRenderAsset
SetMaterial(int MaterialIndex, UMaterialInterface NewMaterial)UStaticMesh
SetMinimumLODForPlatform(FName PlatformName, int InMinLOD)UStaticMesh
SetMinimumLODForPlatforms(TMap< FName, int > PlatformMinimumLODs)UStaticMesh
SetMinLODForQualityLevels(TMap< EPerQualityLevels, int > QualityLevelMinimumLODs, int Default=- 1)UStaticMesh
SetNeverStream(bool Value)UStreamableRenderAsset
SetNumSourceModels(int Num)UStaticMesh
SetStaticMaterials(TArray< FStaticMaterial > InStaticMaterials)UStaticMesh
SetTransactional(bool bTransactional)UObject
StaticClass()UStaticMeshstatic
StaticMaterialsUStaticMesh
ThumbnailInfoUStaticMesh
ToString() constUObject
WorldUObject