G1R AngelScript
Scripting reference for the Gothic 1 Remake
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USpellProjectileDefinition Member List

This is the complete list of members for USpellProjectileDefinition, including all inherited members.

AddCollisionEffect(FGameplayTag CollisionEffect)UItemDefinition
AddDamageForMagicCircle(FGameplayTag DamageTag, FGameplayTag MagicCircleTag, float32 DamageValue)USpellProjectileDefinition
AddHitCueDataForSpecie(FGameplayTag DamageTypeTag, FGameplayTag SpecieTypeTag, FGameplayTag HitCueTag)UWeaponDefinition
AddItemReqTag(FGameplayTag itemSpec)UItemDefinition
AddItemSpec(FGameplayTag itemSpec)UItemDefinition
AddLearningRecipes(TSubclassOf< UItemRecipeDefinition > recipe)UItemDefinition
AddOnConsume(TSubclassOf< UGameplayEffect > effectToAdd)UItemDefinition
AddPossibleActionAfterDrop(FGameplayTag itemSpec)UItemDefinition
AddToRoot()UObject
ApplyTo(UAbilitySystemComponent owner)UItemDefinition
CanBeEquippedBy(const UAbilitySystemComponent abComp) constUItemDefinition
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CriticalMultiplierUWeaponDefinition
CriticalWeakSpotsTagsUWeaponDefinition
DamageTypesUWeaponDefinition
DeathEffectUWeaponDefinition
DrawDebugLinesUProjectileDefinitionstatic
EnableAimingAssistance(bool enable)UProjectileDefinition
GetAllMatchingSpecs(FGameplayTag SpecTag) constUItemDefinition
GetAttribute(TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName)UItemDefinition
GetAttributeListFromGEList(const UAbilitySystemComponent ABComp, TArray< TSubclassOf< UScriptGameplayEffect > > GEList)UItemDefinitionstatic
GetClass() constUObject
GetCriticalMultiplier() constUWeaponDefinition
GetCriticalWeakSpotsTags() constUWeaponDefinition
GetDamage(FGameplayTag DamageType) constUWeaponDefinition
GetDamageByCharacterMagicCircle(AGothicCharacter Character, FGameplayTag DamageTag)USpellProjectileDefinition
GetDamageTypes() constUWeaponDefinition
GetDeathEffect() constUWeaponDefinition
GetDrawDebugLines()UProjectileDefinitionstatic
GetFullName(const UObject StopOuter=nullptr) constUObject
GetHitCueDataByDamageTypeAndSpecie(FGameplayTag DamageTypeTag, FGameplayTag SpecieTypeTag)UWeaponDefinition
GetHitEffect() constUWeaponDefinition
GetIsRooted() constUObject
GetItemSpec(FGameplayTag SpecTag) constUItemDefinition
GetItemType() constUItemDefinition
GetItemTypeDisplayText() constUItemDefinition
GetName() constUObject
GetNameAsString() constUGothicObjectDefinition
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetSuperArmorDamage() constUWeaponDefinition
GetTargetConfigClass() constUItemDefinition
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
HasAllItemSpecs(FGameplayTagContainer specTags) constUItemDefinition
HasAllItemSpecsExactly(FGameplayTagContainer specTags) constUItemDefinition
HasAnyItemSpecs(FGameplayTagContainer specTags) constUItemDefinition
HasAnyItemSpecsExactly(FGameplayTagContainer specTags) constUItemDefinition
HasItemSpec(FGameplayTag specTag) constUItemDefinition
HasItemSpecExactly(FGameplayTag specTag) constUItemDefinition
HitEffectUWeaponDefinition
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
ItemTypeUItemDefinition
ItemTypeDisplayTextUItemDefinition
LoadAndGetEmptyVisual() constUItemDefinition
LoadAndGetEmptyVisualClass() constUItemDefinition
LoadAndGetThrowVisualWorldClass() constUItemDefinition
LoadAndGetVisual() constUItemDefinition
LoadAndGetVisualClass() constUItemDefinition
LoadAndGetVisualWorldClass() constUItemDefinition
LoadConfig()UObject
m_ActionsKeywordsUItemDefinition
m_AimingAssistanceUProjectileDefinition
m_ArcParamUProjectileDefinition
m_AutoTargetUItemDefinition
m_BuoyancyUItemDefinition
m_CanBeSpawnedUItemDefinition
m_ComparedToUItemDefinition
m_CriticalMultiplierUWeaponDefinition
m_CriticalWeakSpotsTagsUWeaponDefinition
m_DamageBaseUWeaponDefinition
m_DeathEffectUWeaponDefinition
m_DefaultTargetDistanceUSpellProjectileDefinition
m_DescriptionUGothicObjectDefinition
m_EquipBlockingTagsUItemDefinition
m_EventWhenPickUpUItemDefinition
m_ExplosionPathUSpellProjectileDefinition
m_ForcedInteractionUItemDefinition
m_GravityUSpellProjectileDefinition
m_HitCueDataByDamageTypeUWeaponDefinition
m_HitEffectUWeaponDefinition
m_HoldsterLocationUItemDefinition
m_IconUGothicObjectDefinition
m_ItemEmptyVisualUItemDefinition
m_ItemGenericUItemDefinition
m_ItemStatsTagsUItemDefinition
m_ItemVisualUItemDefinition
m_ItemVisualWorldUItemDefinition
m_ItemVisualWorldDropUItemDefinition
m_LearnRecipesUItemDefinition
m_LifeTimeUSpellProjectileDefinition
m_MassUItemDefinition
m_MaxStackUItemDefinition
m_MovementEffectUProjectileDefinition
m_NameUGothicObjectDefinition
m_OnConsumeEffectsUItemDefinition
m_OnEquipEffectUItemDefinition
m_OwnershipUItemDefinition
m_ParticlesWhenPickUpUItemDefinition
m_RadiusUProjectileDefinition
m_ReplaceByUItemDefinition
m_RequiredStatsUItemDefinition
m_RequiredTagsToLearnUItemDefinition
m_RequiredToPickUItemDefinition
m_SpeedUSpellProjectileDefinition
m_SteeringFactorUSpellProjectileDefinition
m_SuperArmorDamageBaseUWeaponDefinition
m_TargetConfigClassUItemDefinition
m_TryToStoreFirstUItemDefinition
m_UniqueNameUGothicObjectDefinition
m_ValueUItemDefinition
m_WeightUItemDefinition
MarkPackageDirty() constUObject
MatchesItemType(FGameplayTag ItemType) constUItemDefinition
MatchesItemTypeExactly(FGameplayTag ItemType) constUItemDefinition
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
NameAsStringUGothicObjectDefinition
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveItemSpec(FGameplayTag itemSpec)UItemDefinition
SaveConfig()UObject
SetAimingMaxDistance(float32 distance)UProjectileDefinition
SetAimingMaxTurnAngle(float32 angle)UProjectileDefinition
SetAimingMinDistance(float32 distance)UProjectileDefinition
SetDrawDebugLines(bool enabled)UProjectileDefinitionstatic
SetItemCustomAction(FGameplayTag gameplayTag)UItemDefinition
SetItemType(FGameplayTag gameplayTag)UItemDefinition
SetTransactional(bool bTransactional)UObject
StaticClass()USpellProjectileDefinitionstatic
SuperArmorDamageUWeaponDefinition
TargetConfigClassUItemDefinition
ToString() constUObject
WorldUObject