G1R AngelScript
Scripting reference for the Gothic 1 Remake
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USpawningBlueprintUtils Member List

This is the complete list of members for USpawningBlueprintUtils, including all inherited members.

AddToRoot()UObject
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
GetClass() constUObject
GetEntityFromSpawningRequest(int64 SpawningRequestID)USpawningBlueprintUtilsstatic
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
SpawnAIAgent(TSubclassOf< USpawnAIAgentDefinition > SpawningDefinition, FTransform Transform)USpawningBlueprintUtilsstatic
SpawnAIAgentDeferred(FTransform Transform, TSubclassOf< USpawnAIAgentDefinition > CurrentSpawnAIAgentDefinition)USpawningBlueprintUtilsstatic
StaticClass()USpawningBlueprintUtilsstatic
ToString() constUObject
UnspawnEntity(AActor Entity)USpawningBlueprintUtilsstatic
WorldUObject