G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
USmartObjectSubsystem Member List

This is the complete list of members for USmartObjectSubsystem, including all inherited members.

AddTagToInstance(const FSmartObjectHandle Handle, FGameplayTag Tag)USmartObjectSubsystem
AddTagToSlot(const FSmartObjectSlotHandle SlotHandle, FGameplayTag Tag)USmartObjectSubsystem
AddToRoot()UObject
Claim(FSmartObjectRequestResult RequestResult, const AActor UserActor=nullptr)USmartObjectSubsystem
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
FindSmartObject(FSmartObjectRequest Request, const AActor UserActor=nullptr) constUSmartObjectSubsystem
FindSmartObjects(FSmartObjectRequest Request, TArray< FSmartObjectRequestResult > &OutResults, const AActor UserActor=nullptr) constUSmartObjectSubsystem
FindSmartObjects_BP(FSmartObjectRequest Request, TArray< FSmartObjectRequestResult > &OutResults, const AActor UserActor=nullptr) constUSmartObjectSubsystem
Get()USmartObjectSubsystemstatic
GetAllSlots(const FSmartObjectHandle Handle, TArray< FSmartObjectSlotHandle > &OutSlots) constUSmartObjectSubsystem
GetBehaviorDefinition(FSmartObjectClaimHandle ClaimHandle, TSubclassOf< USmartObjectBehaviorDefinition > DefinitionClass)USmartObjectSubsystem
GetBehaviorDefinitionByRequestResult(FSmartObjectRequestResult RequestResult, TSubclassOf< USmartObjectBehaviorDefinition > DefinitionClass)USmartObjectSubsystem
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetInstanceTags(const FSmartObjectHandle Handle) constUSmartObjectSubsystem
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetSlotLocation(FSmartObjectClaimHandle ClaimHandle, FVector &OutSlotLocation) constUSmartObjectSubsystem
GetSlotState(const FSmartObjectSlotHandle SlotHandle) constUSmartObjectSubsystem
GetSlotTags(const FSmartObjectSlotHandle SlotHandle) constUSmartObjectSubsystem
GetSlotTransform(FSmartObjectClaimHandle ClaimHandle, FTransform &OutSlotTransform) constUSmartObjectSubsystem
GetSlotTransformFromRequestResult(FSmartObjectRequestResult RequestResult, FTransform &OutSlotTransform) constUSmartObjectSubsystem
GetSmartObjectComponent(FSmartObjectClaimHandle ClaimHandle, ETrySpawnActorIfDehydrated TrySpawnActorIfDehydrated=ETrySpawnActorIfDehydrated ::No) constUSmartObjectSubsystem
GetSmartObjectComponentByRequestResult(FSmartObjectRequestResult Result, ETrySpawnActorIfDehydrated TrySpawnActorIfDehydrated=ETrySpawnActorIfDehydrated ::No) constUSmartObjectSubsystem
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsEnabled(const FSmartObjectHandle Handle) constUSmartObjectSubsystem
IsEnabledForReason(const FSmartObjectHandle Handle, FGameplayTag ReasonTag) constUSmartObjectSubsystem
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
Release(FSmartObjectClaimHandle ClaimHandle)USmartObjectSubsystem
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveTagFromInstance(const FSmartObjectHandle Handle, FGameplayTag Tag)USmartObjectSubsystem
RemoveTagFromSlot(const FSmartObjectSlotHandle SlotHandle, FGameplayTag Tag)USmartObjectSubsystem
SaveConfig()UObject
SetEnabled(const FSmartObjectHandle Handle, bool bEnabled)USmartObjectSubsystem
SetEnabledForReason(const FSmartObjectHandle Handle, FGameplayTag ReasonTag, bool bEnabled)USmartObjectSubsystem
SetSlotEnabled(const FSmartObjectSlotHandle SlotHandle, bool bEnabled)USmartObjectSubsystem
SetTransactional(bool bTransactional)UObject
StaticClass()USmartObjectSubsystemstatic
ToString() constUObject
Use(FSmartObjectClaimHandle ClaimHandle, TSubclassOf< USmartObjectBehaviorDefinition > DefinitionClass)USmartObjectSubsystem
WorldUObject