|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
This is the complete list of members for USmartObjectSubsystem, including all inherited members.
| AddTagToInstance(const FSmartObjectHandle Handle, FGameplayTag Tag) | USmartObjectSubsystem | |
| AddTagToSlot(const FSmartObjectSlotHandle SlotHandle, FGameplayTag Tag) | USmartObjectSubsystem | |
| AddToRoot() | UObject | |
| Claim(FSmartObjectRequestResult RequestResult, const AActor UserActor=nullptr) | USmartObjectSubsystem | |
| Class | UObject | |
| CopyScriptPropertiesFrom(const UObject OtherObject) | UObject | |
| FindSmartObject(FSmartObjectRequest Request, const AActor UserActor=nullptr) const | USmartObjectSubsystem | |
| FindSmartObjects(FSmartObjectRequest Request, TArray< FSmartObjectRequestResult > &OutResults, const AActor UserActor=nullptr) const | USmartObjectSubsystem | |
| FindSmartObjects_BP(FSmartObjectRequest Request, TArray< FSmartObjectRequestResult > &OutResults, const AActor UserActor=nullptr) const | USmartObjectSubsystem | |
| Get() | USmartObjectSubsystem | static |
| GetAllSlots(const FSmartObjectHandle Handle, TArray< FSmartObjectSlotHandle > &OutSlots) const | USmartObjectSubsystem | |
| GetBehaviorDefinition(FSmartObjectClaimHandle ClaimHandle, TSubclassOf< USmartObjectBehaviorDefinition > DefinitionClass) | USmartObjectSubsystem | |
| GetBehaviorDefinitionByRequestResult(FSmartObjectRequestResult RequestResult, TSubclassOf< USmartObjectBehaviorDefinition > DefinitionClass) | USmartObjectSubsystem | |
| GetClass() const | UObject | |
| GetFullName(const UObject StopOuter=nullptr) const | UObject | |
| GetInstanceTags(const FSmartObjectHandle Handle) const | USmartObjectSubsystem | |
| GetIsRooted() const | UObject | |
| GetName() const | UObject | |
| GetOuter() const | UObject | |
| GetOutermost() const | UObject | |
| GetPackage() const | UObject | |
| GetPathName(const UObject StopOuter=nullptr) const | UObject | |
| GetSlotLocation(FSmartObjectClaimHandle ClaimHandle, FVector &OutSlotLocation) const | USmartObjectSubsystem | |
| GetSlotState(const FSmartObjectSlotHandle SlotHandle) const | USmartObjectSubsystem | |
| GetSlotTags(const FSmartObjectSlotHandle SlotHandle) const | USmartObjectSubsystem | |
| GetSlotTransform(FSmartObjectClaimHandle ClaimHandle, FTransform &OutSlotTransform) const | USmartObjectSubsystem | |
| GetSlotTransformFromRequestResult(FSmartObjectRequestResult RequestResult, FTransform &OutSlotTransform) const | USmartObjectSubsystem | |
| GetSmartObjectComponent(FSmartObjectClaimHandle ClaimHandle, ETrySpawnActorIfDehydrated TrySpawnActorIfDehydrated=ETrySpawnActorIfDehydrated ::No) const | USmartObjectSubsystem | |
| GetSmartObjectComponentByRequestResult(FSmartObjectRequestResult Result, ETrySpawnActorIfDehydrated TrySpawnActorIfDehydrated=ETrySpawnActorIfDehydrated ::No) const | USmartObjectSubsystem | |
| GetTypedOuter(TSubclassOf< UObject > Target) const | UObject | |
| GetWorld() const | UObject | |
| IsA(const UClass Class) const | UObject | |
| IsEnabled(const FSmartObjectHandle Handle) const | USmartObjectSubsystem | |
| IsEnabledForReason(const FSmartObjectHandle Handle, FGameplayTag ReasonTag) const | USmartObjectSubsystem | |
| IsRooted | UObject | |
| IsSupportedForNetworking() const | UObject | |
| IsTransient() const | UObject | |
| LoadConfig() | UObject | |
| MarkPackageDirty() const | UObject | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | |
| Name | UObject | |
| opCast(?&Address) const | UObject | |
| Outer | UObject | |
| Outermost | UObject | |
| Package | UObject | |
| Release(FSmartObjectClaimHandle ClaimHandle) | USmartObjectSubsystem | |
| ReloadConfig() | UObject | |
| RemoveFromRoot() | UObject | |
| RemoveTagFromInstance(const FSmartObjectHandle Handle, FGameplayTag Tag) | USmartObjectSubsystem | |
| RemoveTagFromSlot(const FSmartObjectSlotHandle SlotHandle, FGameplayTag Tag) | USmartObjectSubsystem | |
| SaveConfig() | UObject | |
| SetEnabled(const FSmartObjectHandle Handle, bool bEnabled) | USmartObjectSubsystem | |
| SetEnabledForReason(const FSmartObjectHandle Handle, FGameplayTag ReasonTag, bool bEnabled) | USmartObjectSubsystem | |
| SetSlotEnabled(const FSmartObjectSlotHandle SlotHandle, bool bEnabled) | USmartObjectSubsystem | |
| SetTransactional(bool bTransactional) | UObject | |
| StaticClass() | USmartObjectSubsystem | static |
| ToString() const | UObject | |
| Use(FSmartObjectClaimHandle ClaimHandle, TSubclassOf< USmartObjectBehaviorDefinition > DefinitionClass) | USmartObjectSubsystem | |
| World | UObject |