G1R AngelScript
Scripting reference for the Gothic 1 Remake
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USkyLightComponent Member List

This is the complete list of members for USkyLightComponent, including all inherited members.

Activate(bool bReset=false)UActorComponent
AddLocalOffset(FVector DeltaLocation, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
AddLocalOffset(FVector DeltaLocation)USceneComponent
AddLocalRotation(FRotator DeltaRotation, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
AddLocalRotation(FRotator DeltaRotation)USceneComponent
AddLocalRotation(FQuat DeltaRotation)USceneComponent
AddLocalTransform(FTransform DeltaTransform, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
AddLocalTransform(FTransform DeltaTransform)USceneComponent
AddRelativeLocation(FVector DeltaLocation, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
AddRelativeLocation(FVector DeltaLocation)USceneComponent
AddRelativeRotation(FRotator DeltaRotation, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
AddRelativeRotation(FRotator DeltaRotation)USceneComponent
AddRelativeRotation(FQuat DeltaRotation)USceneComponent
AddTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
AddTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
AddToRoot()UObject
AddWorldOffset(FVector DeltaLocation, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
AddWorldOffset(FVector DeltaLocation)USceneComponent
AddWorldRotation(FRotator DeltaRotation, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
AddWorldRotation(FRotator DeltaRotation)USceneComponent
AddWorldRotation(FQuat DeltaRotation)USceneComponent
AddWorldTransform(FTransform DeltaTransform, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
AddWorldTransform(FTransform DeltaTransform)USceneComponent
AddWorldTransformKeepScale(FTransform DeltaTransform, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
AllSocketNamesUSceneComponent
AssetUserDataUActorComponent
AssetUserDataEditorOnlyUActorComponent
AsyncPhysicsTick(float32 DeltaSeconds, float32 SimSeconds)UActorComponent
AttachParentUSceneComponent
AttachSocketNameUSceneComponent
AttachTo(USceneComponent InParent, FName InSocketName=NAME_None, EAttachLocation AttachType=EAttachLocation ::KeepRelativeOffset, bool bWeldSimulatedBodies=true)USceneComponent
AttachToComponent(USceneComponent Parent, FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies)USceneComponent
AttachToComponent(USceneComponent Parent, FName SocketName=NAME_None, EAttachmentRule AttachmentRule=EAttachmentRule ::SnapToTarget)USceneComponent
bAbsoluteLocationUSceneComponent
bAbsoluteRotationUSceneComponent
bAbsoluteScaleUSceneComponent
bAffectGlobalIlluminationULightComponentBase
bAffectReflectionULightComponentBase
bAffectsWorldULightComponentBase
bAffectTranslucentLightingULightComponentBase
bAutoActivateUActorComponent
bCaptureEmissiveOnlyUSkyLightComponent
bCastDeepShadowULightComponentBase
bCastVolumetricShadowULightComponentBase
bCloudAmbientOcclusionUSkyLightComponent
BeginPlay()UActorComponent
bHiddenInGameUSceneComponent
bIsEditorOnlyUActorComponent
bLowerHemisphereIsBlackUSkyLightComponent
BoundsUSceneComponent
bRealTimeCaptureUSkyLightComponent
bReplicatesUActorComponent
bReplicateUsingRegisteredSubObjectListUActorComponent
bShouldUpdatePhysicsVolumeUSceneComponent
bTransmissionULightComponentBase
bUseAttachParentBoundUSceneComponent
bVisibleUSceneComponent
CastDynamicShadowsULightComponentBase
CastRaytracedShadowULightComponentBase
CastShadowsULightComponentBase
CastStaticShadowsULightComponentBase
ClassUObject
CloudAmbientOcclusionApertureScaleUSkyLightComponent
CloudAmbientOcclusionExtentUSkyLightComponent
CloudAmbientOcclusionMapResolutionScaleUSkyLightComponent
CloudAmbientOcclusionStrengthUSkyLightComponent
ComponentCreationMethodUActorComponent
ComponentHasTag(FName Tag) constUActorComponent
ComponentQuatUSceneComponent
ComponentTagsUActorComponent
ComponentTickIntervalUActorComponent
ComponentVelocityUSceneComponent
ContrastUSkyLightComponent
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Create(AActor Actor, FName WithName=NAME_None)USkyLightComponentstatic
CubemapUSkyLightComponent
CubemapResolutionUSkyLightComponent
Deactivate()UActorComponent
DeepShadowLayerDistributionULightComponentBase
DestroyComponent(UObject Object)UActorComponent
DetachFromComponent(EDetachmentRule LocationRule=EDetachmentRule ::KeepRelative, EDetachmentRule RotationRule=EDetachmentRule ::KeepRelative, EDetachmentRule ScaleRule=EDetachmentRule ::KeepRelative, bool bCallModify=true)USceneComponent
DetachFromParent(bool bMaintainWorldPosition=false, bool bCallModify=true)USceneComponent
DetailModeUSceneComponent
DoesSocketExist(FName InSocketName) constUSceneComponent
EndPlay(EEndPlayReason EndPlayReason)UActorComponent
ForwardVectorUSceneComponent
Get(const AActor Actor, FName WithName=NAME_None)USkyLightComponentstatic
GetAllSocketNames() constUSceneComponent
GetAttachParent() constUSceneComponent
GetAttachSocketName() constUSceneComponent
GetbAbsoluteLocation() constUSceneComponent
GetbAbsoluteRotation() constUSceneComponent
GetbAbsoluteScale() constUSceneComponent
GetbAffectGlobalIllumination() constULightComponentBase
GetbAffectReflection() constULightComponentBase
GetbAffectsWorld() constULightComponentBase
GetbAffectTranslucentLighting() constULightComponentBase
GetbAutoActivate() constUActorComponent
GetbCastDeepShadow() constULightComponentBase
GetbCastVolumetricShadow() constULightComponentBase
GetbCloudAmbientOcclusion() constUSkyLightComponent
GetbHiddenInGame() constUSceneComponent
GetbIsEditorOnly() constUActorComponent
GetBounds() constUSceneComponent
GetbReplicates() constUActorComponent
GetbReplicateUsingRegisteredSubObjectList() constUActorComponent
GetbShouldUpdatePhysicsVolume() constUSceneComponent
GetbTransmission() constULightComponentBase
GetbUseAttachParentBound() constUSceneComponent
GetbVisible() constUSceneComponent
GetCastDynamicShadows() constULightComponentBase
GetCastRaytracedShadow() constULightComponentBase
GetCastShadows() constULightComponentBase
GetCastStaticShadows() constULightComponentBase
GetChildComponent(int ChildIndex) constUSceneComponent
GetChildComponentByClass(TSubclassOf< USceneComponent > ComponentClass)USceneComponent
GetChildrenComponents(bool bIncludeAllDescendants, TArray< USceneComponent > &Children) constUSceneComponent
GetChildrenComponentsByClass(UClass ComponentClass, bool bIncludeAllDescendants, ?&OutChildren)USceneComponent
GetClass() constUObject
GetComponentCreationMethod() constUActorComponent
GetComponentQuat() constUSceneComponent
GetComponentTickInterval() constUActorComponent
GetComponentVelocity() constUSceneComponent
GetCubemap() constUSkyLightComponent
GetForwardVector() constUSceneComponent
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetLightColor() constULightComponentBase
GetLowerHemisphereColor() constUSkyLightComponent
GetMinOcclusion() constUSkyLightComponent
GetMobility() constUSceneComponent
GetName() constUObject
GetNumChildrenComponents() constUSceneComponent
GetOcclusionExponent() constUSkyLightComponent
GetOcclusionTint() constUSkyLightComponent
GetOrCreate(AActor Actor, FName WithName=NAME_None)USkyLightComponentstatic
GetOuter() constUObject
GetOutermost() constUObject
GetOwner() constUActorComponent
GetPackage() constUObject
GetParentComponents(TArray< USceneComponent > &Parents) constUSceneComponent
GetPathName(const UObject StopOuter=nullptr) constUObject
GetPhysicsVolume() constUSceneComponent
GetRelativeLocation() constUSceneComponent
GetRelativeRotation() constUSceneComponent
GetRelativeScale3D() constUSceneComponent
GetRelativeTransform() constUSceneComponent
GetRightVector() constUSceneComponent
GetSamplesPerPixel() constULightComponentBase
GetShapeCenter() constUSceneComponent
GetShouldUpdatePhysicsVolume() constUSceneComponent
GetSocketLocation(FName InSocketName) constUSceneComponent
GetSocketQuaternion(FName SocketName)USceneComponent
GetSocketRotation(FName InSocketName) constUSceneComponent
GetSocketTransform(FName InSocketName, ERelativeTransformSpace TransformSpace=ERelativeTransformSpace ::RTS_World) constUSceneComponent
GetSourceCubemapAngle() constUSkyLightComponent
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetUpVector() constUSceneComponent
GetWorld() constUObject
GetWorldLocation() constUSceneComponent
GetWorldRotation() constUSceneComponent
GetWorldScale() constUSceneComponent
GetWorldTransform() constUSceneComponent
HasBegunPlay() constUActorComponent
IndirectLightingIntensityULightComponentBase
IntensityULightComponentBase
IsA(const UClass Class) constUObject
IsActive() constUActorComponent
IsAnySimulatingPhysics() constUSceneComponent
IsAttachedTo(const USceneComponent CheckComponent) constUSceneComponent
IsAttachedTo(const AActor CheckActor) constUSceneComponent
IsBeingDestroyed() constUActorComponent
IsComponentTickEnabled() constUActorComponent
IsRootedUObject
IsSimulatingPhysics(FName BoneName=NAME_None) constUSceneComponent
IsSupportedForNetworking() constUObject
IsTransient() constUObject
IsVisible() constUSceneComponent
IsVisualizationComponent() constUActorComponent
LightColorULightComponentBase
LoadConfig()UObject
LowerHemisphereColorUSkyLightComponent
MarkPackageDirty() constUObject
MarkRenderStateDirty()UActorComponent
MinOcclusionUSkyLightComponent
MobilityUSceneComponent
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
NumChildrenComponentsUSceneComponent
OcclusionCombineModeUSkyLightComponent
OcclusionExponentUSkyLightComponent
OcclusionMaxDistanceUSkyLightComponent
OcclusionTintUSkyLightComponent
OnComponentActivatedUActorComponent
OnComponentDeactivatedUActorComponent
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OwnerUActorComponent
PackageUObject
PhysicsVolumeUSceneComponent
PhysicsVolumeChangedDelegateUSceneComponent
PrimaryComponentTickUActorComponent
RecaptureSky()USkyLightComponent
RelativeLocationUSceneComponent
RelativeRotationUSceneComponent
RelativeScale3DUSceneComponent
RelativeTransformUSceneComponent
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
RemoveTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
ResetRelativeTransform()USceneComponent
RightVectorUSceneComponent
SamplesPerPixelULightComponentBase
SaveConfig()UObject
SetAbsolute(bool bNewAbsoluteLocation=false, bool bNewAbsoluteRotation=false, bool bNewAbsoluteScale=false)USceneComponent
SetActive(bool bNewActive, bool bReset=false)UActorComponent
SetAffectGlobalIllumination(bool bNewValue)ULightComponentBase
SetAffectReflection(bool bNewValue)ULightComponentBase
SetAutoActivate(bool bNewAutoActivate)UActorComponent
SetbAbsoluteLocation(bool Value)USceneComponent
SetbAbsoluteRotation(bool Value)USceneComponent
SetbAbsoluteScale(bool Value)USceneComponent
SetbAffectGlobalIllumination(bool Value)ULightComponentBase
SetbAffectReflection(bool Value)ULightComponentBase
SetbAffectsWorld(bool Value)ULightComponentBase
SetbAffectTranslucentLighting(bool Value)ULightComponentBase
SetbAutoActivate(bool Value)UActorComponent
SetbCanEverAffectNavigation(bool Value)UActorComponent
SetbCastDeepShadow(bool Value)ULightComponentBase
SetbCastVolumetricShadow(bool Value)ULightComponentBase
SetbCloudAmbientOcclusion(bool Value)USkyLightComponent
SetbEditableWhenInherited(bool Value)UActorComponent
SetbHiddenInGame(bool Value)USceneComponent
SetbIsEditorOnly(bool Value)UActorComponent
SetbReplicates(bool Value)UActorComponent
SetbReplicateUsingRegisteredSubObjectList(bool Value)UActorComponent
SetbShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume)USceneComponent
SetbTickInEditor(bool Value)UActorComponent
SetbTransmission(bool Value)ULightComponentBase
SetbUseAttachParentBound(bool Value)USceneComponent
SetbVisible(bool Value)USceneComponent
SetbVisualizeComponent(bool bVisualize)USceneComponent
SetCastDeepShadow(bool bNewValue)ULightComponentBase
SetCastDynamicShadows(bool Value)ULightComponentBase
SetCastRaytracedShadow(bool bNewValue)ULightComponentBase
SetCastRaytracedShadows(ECastRayTracedShadow bNewValue)ULightComponentBase
SetCastShadows(bool bNewValue)ULightComponentBase
SetCastStaticShadows(bool Value)ULightComponentBase
SetCastVolumetricShadow(bool bNewValue)ULightComponentBase
SetComponentQuat(FQuat NewRotation)USceneComponent
SetComponentTickEnabled(bool bEnabled)UActorComponent
SetComponentTickInterval(float32 TickInterval)UActorComponent
SetComponentTickIntervalAndCooldown(float32 TickInterval)UActorComponent
SetCubemap(UTextureCube NewCubemap)USkyLightComponent
SetCubemapBlend(UTextureCube SourceCubemap, UTextureCube DestinationCubemap, float32 InBlendFraction)USkyLightComponent
SetHiddenInGame(bool NewHidden, bool bPropagateToChildren=false)USceneComponent
SetIndirectLightingIntensity(float32 NewIntensity)USkyLightComponent
SetIntensity(float32 NewIntensity)USkyLightComponent
SetIsReplicated(bool ShouldReplicate)UActorComponent
SetIsVisualizationComponent(bool Value)UActorComponent
SetLightColor(FLinearColor NewLightColor)USkyLightComponent
ULightComponentBase::SetLightColor(FColor Value)ULightComponentBase
SetLowerHemisphereColor(FLinearColor InLowerHemisphereColor)USkyLightComponent
SetMinOcclusion(float32 InMinOcclusion)USkyLightComponent
SetMobility(EComponentMobility NewMobility)USceneComponent
SetOcclusionContrast(float32 InOcclusionContrast)USkyLightComponent
SetOcclusionExponent(float32 InOcclusionExponent)USkyLightComponent
SetOcclusionTint(FColor InTint)USkyLightComponent
SetRelativeLocation(FVector NewLocation, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
SetRelativeLocation(FVector NewLocation)USceneComponent
SetRelativeLocationAndRotation(FVector NewLocation, FRotator NewRotation, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
SetRelativeLocationAndRotation(FVector NewLocation, FRotator NewRotation)USceneComponent
SetRelativeLocationAndRotation(FVector NewLocation, FQuat NewRotation)USceneComponent
SetRelativeRotation(FRotator NewRotation, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
SetRelativeRotation(FRotator NewRotation)USceneComponent
SetRelativeRotation(FQuat NewRotation)USceneComponent
SetRelativeScale3D(FVector NewScale3D)USceneComponent
SetRelativeTransform(FTransform NewTransform, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
SetRelativeTransform(FTransform NewTransform)USceneComponent
SetSamplesPerPixel(int NewValue)ULightComponentBase
SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume)USceneComponent
SetSourceCubemapAngle(float32 NewValue)USkyLightComponent
SetTickableWhenPaused(bool bTickableWhenPaused)UActorComponent
SetTickGroup(ETickingGroup NewTickGroup)UActorComponent
SetTransactional(bool bTransactional)UObject
SetVisibility(bool bNewVisibility, bool bPropagateToChildren=false)USceneComponent
SetVolumetricScatteringIntensity(float32 NewIntensity)USkyLightComponent
SetWorldLocation(FVector NewLocation, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
SetWorldLocation(FVector NewLocation)USceneComponent
SetWorldLocationAndRotation(FVector NewLocation, FRotator NewRotation, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
SetWorldLocationAndRotation(FVector NewLocation, FRotator NewRotation)USceneComponent
SetWorldLocationAndRotation(FVector NewLocation, FQuat NewRotation)USceneComponent
SetWorldRotation(FRotator NewRotation, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
SetWorldRotation(FRotator NewRotation)USceneComponent
SetWorldRotation(FQuat NewRotation)USceneComponent
SetWorldScale3D(FVector NewScale)USceneComponent
SetWorldTransform(FTransform NewTransform, bool bSweep, FHitResult &SweepHitResult, bool bTeleport)USceneComponent
SetWorldTransform(FTransform NewTransform)USceneComponent
ShapeCenterUSceneComponent
ShouldUpdatePhysicsVolumeUSceneComponent
SkyDistanceThresholdUSkyLightComponent
SourceCubemapAngleUSkyLightComponent
SourceTypeUSkyLightComponent
StaticClass()USkyLightComponentstatic
Tick(float32 DeltaSeconds)UActorComponent
ToggleActive()UActorComponent
ToggleVisibility(bool bPropagateToChildren=false)USceneComponent
ToString() constUObject
UpVectorUSceneComponent
VolumetricScatteringIntensityULightComponentBase
WorldUObject
WorldLocationUSceneComponent
WorldRotationUSceneComponent
WorldScaleUSceneComponent
WorldTransformUSceneComponent