G1R AngelScript
Scripting reference for the Gothic 1 Remake
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USkeletalMeshSocket Member List

This is the complete list of members for USkeletalMeshSocket, including all inherited members.

AddToRoot()UObject
bForceAlwaysAnimatedUSkeletalMeshSocket
BoneNameUSkeletalMeshSocket
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetSocketLocation(const USkeletalMeshComponent SkelComp) constUSkeletalMeshSocket
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
InitializeSocketFromLocation(const USkeletalMeshComponent SkelComp, FVector WorldLocation, FVector WorldNormal)USkeletalMeshSocket
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
RelativeLocationUSkeletalMeshSocket
RelativeRotationUSkeletalMeshSocket
RelativeScaleUSkeletalMeshSocket
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
SocketNameUSkeletalMeshSocket
StaticClass()USkeletalMeshSocketstatic
ToString() constUObject
WorldUObject