| AddRootMotionModifierSkewWarp(UMotionWarpingComponent InMotionWarpingComp, const UAnimSequenceBase InAnimation, float32 InStartTime, float32 InEndTime, FName InWarpTargetName, EWarpPointAnimProvider InWarpPointAnimProvider, FTransform InWarpPointAnimTransform, FName InWarpPointAnimBoneName, bool bInWarpTranslation=true, bool bInIgnoreZAxis=true, bool bInWarpRotation=true, EMotionWarpRotationType InRotationType=EMotionWarpRotationType ::Default, EMotionWarpRotationMethod InRotationMethod=EMotionWarpRotationMethod ::Slerp, float32 InWarpRotationTimeMultiplier=1.000000, float32 InWarpMaxRotationRate=0.000000) | URootMotionModifier_SkewWarp | static |