G1R AngelScript
Scripting reference for the Gothic 1 Remake
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URendererSettings Member List

This is the complete list of members for URendererSettings, including all inherited members.

bDiscardSkeletalMeshOptionalLODsURendererSettings
bEnableAlphaChannelInPostProcessingURendererSettings
BlueChromaticityCoordinateURendererSettings
bStreamSkeletalMeshLODsURendererSettings
ClearSceneMethodURendererSettings
CustomDepthStencilURendererSettings
DefaultBackBufferPixelFormatURendererSettings
DefaultBoneInfluenceLimitURendererSettings
DefaultFeatureAntiAliasingURendererSettings
DefaultFeatureAutoExposureURendererSettings
DefaultFeatureAutoExposureBiasURendererSettings
DefaultFeatureLocalExposureHighlightContrastURendererSettings
DefaultFeatureLocalExposureShadowContrastURendererSettings
DefaultLightUnitsURendererSettings
DefaultManualScreenPercentageURendererSettings
DefaultScreenPercentageDesktopModeURendererSettings
DefaultScreenPercentageMobileModeURendererSettings
DefaultScreenPercentagePathTracerModeURendererSettings
DefaultScreenPercentageVRModeURendererSettings
DefaultSkinCacheBehaviorURendererSettings
DistanceFieldVoxelDensityURendererSettings
DynamicGlobalIlluminationURendererSettings
EarlyZPassURendererSettings
FoveationLevelURendererSettings
GBufferFormatURendererSettings
GPUSimulationTextureSizeXURendererSettings
GPUSimulationTextureSizeYURendererSettings
GreenChromaticityCoordinateURendererSettings
LightFunctionAtlasPixelFormatURendererSettings
LumenRayLightingModeURendererSettings
LumenSoftwareTracingModeURendererSettings
MaxSkinBonesURendererSettings
MinScreenRadiusForCSMdepthURendererSettings
MinScreenRadiusForEarlyZPassURendererSettings
MinScreenRadiusForLightsURendererSettings
MobileAntiAliasingURendererSettings
MobileFloatPrecisionModeURendererSettings
MobileLocalLightSettingURendererSettings
MobilePlanarReflectionModeURendererSettings
MobileShadingPathURendererSettings
MorphTargetMaxBlendWeightURendererSettings
MSAASampleCountURendererSettings
RedChromaticityCoordinateURendererSettings
ReflectionCaptureResolutionURendererSettings
ReflectionsURendererSettings
SetbAllowStaticLighting(bool Value)URendererSettings
SetbAlwaysUseDeformerForUnlimitedBoneInfluences(bool Value)URendererSettings
SetbClearCoatEnableSecondNormal(bool Value)URendererSettings
SetbCompositeHeterogeneousVolumesWithTranslucency(bool Value)URendererSettings
SetbCustomDepthTaaJitter(bool Value)URendererSettings
SetbDBuffer(bool Value)URendererSettings
SetbDefaultFeatureAmbientOcclusion(bool Value)URendererSettings
SetbDefaultFeatureAmbientOcclusionStaticFraction(bool Value)URendererSettings
SetbDefaultFeatureAutoExposure(bool Value)URendererSettings
SetbDefaultFeatureBloom(bool Value)URendererSettings
SetbDefaultFeatureLensFlare(bool Value)URendererSettings
SetbDefaultFeatureMotionBlur(bool Value)URendererSettings
SetbDefaultParticleCutouts(bool Value)URendererSettings
SetbDeferredLightingUsesLightFunctionAtlas(bool Value)URendererSettings
SetbDiscardUnusedQualityLevels(bool Value)URendererSettings
SetbDynamicFoveation(bool Value)URendererSettings
SetbEarlyZPassOnlyMaterialMasking(bool Value)URendererSettings
SetbEnableCSMCaching(bool Value)URendererSettings
SetbEnableHeterogeneousVolumes(bool Value)URendererSettings
SetbEnablePathTracing(bool Value)URendererSettings
SetbEnableRayTracing(bool Value)URendererSettings
SetbEnableRayTracingShadows(bool Value)URendererSettings
SetbEnableRayTracingTextureLOD(bool Value)URendererSettings
SetbEnableSubstrate(bool Value)URendererSettings
SetbEnableVirtualTextureOpacityMask(bool Value)URendererSettings
SetbExtendDefaultLuminanceRangeInAutoExposureSettings(bool Value)URendererSettings
SetbForwardShading(bool Value)URendererSettings
SetbGenerateMeshDistanceFields(bool Value)URendererSettings
SetbGlobalClipPlane(bool Value)URendererSettings
SetbGPUSkinLimit2BoneInfluences(bool Value)URendererSettings
SetbLocalFogVolumeApplyOnTranslucent(bool Value)URendererSettings
SetbMaterialEnergyConservation(bool Value)URendererSettings
SetbMaterialRoughDiffuse(bool Value)URendererSettings
SetbMeshStreaming(bool Value)URendererSettings
SetbMobileAllowDistanceFieldShadows(bool Value)URendererSettings
SetbMobileAllowDitheredLODTransition(bool Value)URendererSettings
SetbMobileAllowMovableDirectionalLights(bool Value)URendererSettings
SetbMobileAllowMovableSpotlightShadows(bool Value)URendererSettings
SetbMobileAmbientOcclusion(bool Value)URendererSettings
SetbMobileDBuffer(bool Value)URendererSettings
SetbMobileEnableMovableLightCSMShaderCulling(bool Value)URendererSettings
SetbMobileEnableNoPrecomputedLightingCSMShader(bool Value)URendererSettings
SetbMobileEnableStaticAndCSMShadowReceivers(bool Value)URendererSettings
SetbMobileForwardEnableClusteredReflections(bool Value)URendererSettings
SetbMobileMultiView(bool Value)URendererSettings
SetbMobilePostProcessing(bool Value)URendererSettings
SetbMobileSupportDeferredOnOpenGL(bool Value)URendererSettings
SetbMobileSupportGPUScene(bool Value)URendererSettings
SetbMobileSupportsGen4TAA(bool Value)URendererSettings
SetbMobileVirtualTextures(bool Value)URendererSettings
SetbMultiView(bool Value)URendererSettings
SetbNanite(bool Value)URendererSettings
SetbNvidiaAftermathEnabled(bool Value)URendererSettings
SetbOcclusionCulling(bool Value)URendererSettings
SetbOrderedIndependentTransparencyEnable(bool Value)URendererSettings
SetbPrecomputedVisibilityWarning(bool Value)URendererSettings
SetbRenderUnbuiltPreviewShadowsInGame(bool Value)URendererSettings
SetbRoundRobinOcclusion(bool Value)URendererSettings
SetbSelectiveBasePassOutputs(bool Value)URendererSettings
SetbSeparateTranslucency(bool Value)URendererSettings
SetbShouldHeterogeneousVolumesCastShadows(bool Value)URendererSettings
SetbSingleLayerWaterUsesLightFunctionAtlas(bool Value)URendererSettings
SetbSkipCompilingGPUSkinVF(bool Value)URendererSettings
SetbStencilForLODDither(bool Value)URendererSettings
SetbSupport16BitBoneIndex(bool Value)URendererSettings
SetbSupportCloudShadowOnForwardLitTranslucent(bool Value)URendererSettings
SetbSupportCloudShadowOnSingleLayerWater(bool Value)URendererSettings
SetbSupportDepthOnlyIndexBuffers(bool Value)URendererSettings
SetbSupportIESProfileOnTranslucent(bool Value)URendererSettings
SetbSupportLocalFogVolumes(bool Value)URendererSettings
SetbSupportLowQualityLightmaps(bool Value)URendererSettings
SetbSupportPointLightWholeSceneShadows(bool Value)URendererSettings
SetbSupportRectLightOnTranslucent(bool Value)URendererSettings
SetbSupportReversedIndexBuffers(bool Value)URendererSettings
SetbSupportSkinCacheShaders(bool Value)URendererSettings
SetbSupportSkyAtmosphere(bool Value)URendererSettings
SetbSupportSkyAtmosphereAffectsHeightFog(bool Value)URendererSettings
SetbSupportStationarySkylight(bool Value)URendererSettings
SetbSupportTranslucentPerObjectShadow(bool Value)URendererSettings
SetbTemporalUpsampling(bool Value)URendererSettings
SetbTextureStreaming(bool Value)URendererSettings
SetbTranslucentUsesLightFunctionAtlas(bool Value)URendererSettings
SetbUseDXT5NormalMaps(bool Value)URendererSettings
SetbUseGPUMorphTargets(bool Value)URendererSettings
SetbUseHairStrandsAutoLODMode(bool Value)URendererSettings
SetbUseHardwareRayTracingForLumen(bool Value)URendererSettings
SetbUseNormalMapsForStaticLighting(bool Value)URendererSettings
SetbUseUnlimitedBoneInfluences(bool Value)URendererSettings
SetbVertexFoggingForOpaque(bool Value)URendererSettings
SetbVirtualTextureAnisotropicFiltering(bool Value)URendererSettings
SetbVirtualTexturedLightmaps(bool Value)URendererSettings
SetbVirtualTextureEnableAutoImport(bool Value)URendererSettings
SetbVirtualTextures(bool Value)URendererSettings
SetbVolumetricFogUsesLightFunctionAtlas(bool Value)URendererSettings
SetLumenFrontLayerTranslucencyReflections(bool Value)URendererSettings
SetLumenRayTracedTranslucentRefractions(bool Value)URendererSettings
SetReflectionEnvironmentLightmapMixBasedOnRoughness(bool Value)URendererSettings
SetSubstrateDebugAdvancedVisualizationShaders(bool Value)URendererSettings
SetSubstrateOpaqueMaterialRoughRefraction(bool Value)URendererSettings
ShadowMapMethodURendererSettings
SkinCacheSceneMemoryLimitInMBURendererSettings
StaticClass()URendererSettingsstatic
TranslucentSortAxisURendererSettings
TranslucentSortPolicyURendererSettings
UnlimitedBonInfluencesThresholdURendererSettings
VelocityPassURendererSettings
VertexDeformationOutputsVelocityURendererSettings
VirtualTextureFeedbackFactorURendererSettings
VirtualTextureTileBorderSizeURendererSettings
VirtualTextureTileSizeURendererSettings
VisualizeCalibrationColorMaterialPathURendererSettings
VisualizeCalibrationCustomMaterialPathURendererSettings
VisualizeCalibrationGrayscaleMaterialPathURendererSettings
WhiteChromaticityCoordinateURendererSettings
WireframeCullThresholdURendererSettings
WorkingColorSpaceChoiceURendererSettings