G1R AngelScript
Scripting reference for the Gothic 1 Remake
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URendererSettings Member List
This is the complete list of members for
URendererSettings
, including all inherited members.
bDiscardSkeletalMeshOptionalLODs
URendererSettings
bEnableAlphaChannelInPostProcessing
URendererSettings
BlueChromaticityCoordinate
URendererSettings
bStreamSkeletalMeshLODs
URendererSettings
ClearSceneMethod
URendererSettings
CustomDepthStencil
URendererSettings
DefaultBackBufferPixelFormat
URendererSettings
DefaultBoneInfluenceLimit
URendererSettings
DefaultFeatureAntiAliasing
URendererSettings
DefaultFeatureAutoExposure
URendererSettings
DefaultFeatureAutoExposureBias
URendererSettings
DefaultFeatureLocalExposureHighlightContrast
URendererSettings
DefaultFeatureLocalExposureShadowContrast
URendererSettings
DefaultLightUnits
URendererSettings
DefaultManualScreenPercentage
URendererSettings
DefaultScreenPercentageDesktopMode
URendererSettings
DefaultScreenPercentageMobileMode
URendererSettings
DefaultScreenPercentagePathTracerMode
URendererSettings
DefaultScreenPercentageVRMode
URendererSettings
DefaultSkinCacheBehavior
URendererSettings
DistanceFieldVoxelDensity
URendererSettings
DynamicGlobalIllumination
URendererSettings
EarlyZPass
URendererSettings
FoveationLevel
URendererSettings
GBufferFormat
URendererSettings
GPUSimulationTextureSizeX
URendererSettings
GPUSimulationTextureSizeY
URendererSettings
GreenChromaticityCoordinate
URendererSettings
LightFunctionAtlasPixelFormat
URendererSettings
LumenRayLightingMode
URendererSettings
LumenSoftwareTracingMode
URendererSettings
MaxSkinBones
URendererSettings
MinScreenRadiusForCSMdepth
URendererSettings
MinScreenRadiusForEarlyZPass
URendererSettings
MinScreenRadiusForLights
URendererSettings
MobileAntiAliasing
URendererSettings
MobileFloatPrecisionMode
URendererSettings
MobileLocalLightSetting
URendererSettings
MobilePlanarReflectionMode
URendererSettings
MobileShadingPath
URendererSettings
MorphTargetMaxBlendWeight
URendererSettings
MSAASampleCount
URendererSettings
RedChromaticityCoordinate
URendererSettings
ReflectionCaptureResolution
URendererSettings
Reflections
URendererSettings
SetbAllowStaticLighting
(bool Value)
URendererSettings
SetbAlwaysUseDeformerForUnlimitedBoneInfluences
(bool Value)
URendererSettings
SetbClearCoatEnableSecondNormal
(bool Value)
URendererSettings
SetbCompositeHeterogeneousVolumesWithTranslucency
(bool Value)
URendererSettings
SetbCustomDepthTaaJitter
(bool Value)
URendererSettings
SetbDBuffer
(bool Value)
URendererSettings
SetbDefaultFeatureAmbientOcclusion
(bool Value)
URendererSettings
SetbDefaultFeatureAmbientOcclusionStaticFraction
(bool Value)
URendererSettings
SetbDefaultFeatureAutoExposure
(bool Value)
URendererSettings
SetbDefaultFeatureBloom
(bool Value)
URendererSettings
SetbDefaultFeatureLensFlare
(bool Value)
URendererSettings
SetbDefaultFeatureMotionBlur
(bool Value)
URendererSettings
SetbDefaultParticleCutouts
(bool Value)
URendererSettings
SetbDeferredLightingUsesLightFunctionAtlas
(bool Value)
URendererSettings
SetbDiscardUnusedQualityLevels
(bool Value)
URendererSettings
SetbDynamicFoveation
(bool Value)
URendererSettings
SetbEarlyZPassOnlyMaterialMasking
(bool Value)
URendererSettings
SetbEnableCSMCaching
(bool Value)
URendererSettings
SetbEnableHeterogeneousVolumes
(bool Value)
URendererSettings
SetbEnablePathTracing
(bool Value)
URendererSettings
SetbEnableRayTracing
(bool Value)
URendererSettings
SetbEnableRayTracingShadows
(bool Value)
URendererSettings
SetbEnableRayTracingTextureLOD
(bool Value)
URendererSettings
SetbEnableSubstrate
(bool Value)
URendererSettings
SetbEnableVirtualTextureOpacityMask
(bool Value)
URendererSettings
SetbExtendDefaultLuminanceRangeInAutoExposureSettings
(bool Value)
URendererSettings
SetbForwardShading
(bool Value)
URendererSettings
SetbGenerateMeshDistanceFields
(bool Value)
URendererSettings
SetbGlobalClipPlane
(bool Value)
URendererSettings
SetbGPUSkinLimit2BoneInfluences
(bool Value)
URendererSettings
SetbLocalFogVolumeApplyOnTranslucent
(bool Value)
URendererSettings
SetbMaterialEnergyConservation
(bool Value)
URendererSettings
SetbMaterialRoughDiffuse
(bool Value)
URendererSettings
SetbMeshStreaming
(bool Value)
URendererSettings
SetbMobileAllowDistanceFieldShadows
(bool Value)
URendererSettings
SetbMobileAllowDitheredLODTransition
(bool Value)
URendererSettings
SetbMobileAllowMovableDirectionalLights
(bool Value)
URendererSettings
SetbMobileAllowMovableSpotlightShadows
(bool Value)
URendererSettings
SetbMobileAmbientOcclusion
(bool Value)
URendererSettings
SetbMobileDBuffer
(bool Value)
URendererSettings
SetbMobileEnableMovableLightCSMShaderCulling
(bool Value)
URendererSettings
SetbMobileEnableNoPrecomputedLightingCSMShader
(bool Value)
URendererSettings
SetbMobileEnableStaticAndCSMShadowReceivers
(bool Value)
URendererSettings
SetbMobileForwardEnableClusteredReflections
(bool Value)
URendererSettings
SetbMobileMultiView
(bool Value)
URendererSettings
SetbMobilePostProcessing
(bool Value)
URendererSettings
SetbMobileSupportDeferredOnOpenGL
(bool Value)
URendererSettings
SetbMobileSupportGPUScene
(bool Value)
URendererSettings
SetbMobileSupportsGen4TAA
(bool Value)
URendererSettings
SetbMobileVirtualTextures
(bool Value)
URendererSettings
SetbMultiView
(bool Value)
URendererSettings
SetbNanite
(bool Value)
URendererSettings
SetbNvidiaAftermathEnabled
(bool Value)
URendererSettings
SetbOcclusionCulling
(bool Value)
URendererSettings
SetbOrderedIndependentTransparencyEnable
(bool Value)
URendererSettings
SetbPrecomputedVisibilityWarning
(bool Value)
URendererSettings
SetbRenderUnbuiltPreviewShadowsInGame
(bool Value)
URendererSettings
SetbRoundRobinOcclusion
(bool Value)
URendererSettings
SetbSelectiveBasePassOutputs
(bool Value)
URendererSettings
SetbSeparateTranslucency
(bool Value)
URendererSettings
SetbShouldHeterogeneousVolumesCastShadows
(bool Value)
URendererSettings
SetbSingleLayerWaterUsesLightFunctionAtlas
(bool Value)
URendererSettings
SetbSkipCompilingGPUSkinVF
(bool Value)
URendererSettings
SetbStencilForLODDither
(bool Value)
URendererSettings
SetbSupport16BitBoneIndex
(bool Value)
URendererSettings
SetbSupportCloudShadowOnForwardLitTranslucent
(bool Value)
URendererSettings
SetbSupportCloudShadowOnSingleLayerWater
(bool Value)
URendererSettings
SetbSupportDepthOnlyIndexBuffers
(bool Value)
URendererSettings
SetbSupportIESProfileOnTranslucent
(bool Value)
URendererSettings
SetbSupportLocalFogVolumes
(bool Value)
URendererSettings
SetbSupportLowQualityLightmaps
(bool Value)
URendererSettings
SetbSupportPointLightWholeSceneShadows
(bool Value)
URendererSettings
SetbSupportRectLightOnTranslucent
(bool Value)
URendererSettings
SetbSupportReversedIndexBuffers
(bool Value)
URendererSettings
SetbSupportSkinCacheShaders
(bool Value)
URendererSettings
SetbSupportSkyAtmosphere
(bool Value)
URendererSettings
SetbSupportSkyAtmosphereAffectsHeightFog
(bool Value)
URendererSettings
SetbSupportStationarySkylight
(bool Value)
URendererSettings
SetbSupportTranslucentPerObjectShadow
(bool Value)
URendererSettings
SetbTemporalUpsampling
(bool Value)
URendererSettings
SetbTextureStreaming
(bool Value)
URendererSettings
SetbTranslucentUsesLightFunctionAtlas
(bool Value)
URendererSettings
SetbUseDXT5NormalMaps
(bool Value)
URendererSettings
SetbUseGPUMorphTargets
(bool Value)
URendererSettings
SetbUseHairStrandsAutoLODMode
(bool Value)
URendererSettings
SetbUseHardwareRayTracingForLumen
(bool Value)
URendererSettings
SetbUseNormalMapsForStaticLighting
(bool Value)
URendererSettings
SetbUseUnlimitedBoneInfluences
(bool Value)
URendererSettings
SetbVertexFoggingForOpaque
(bool Value)
URendererSettings
SetbVirtualTextureAnisotropicFiltering
(bool Value)
URendererSettings
SetbVirtualTexturedLightmaps
(bool Value)
URendererSettings
SetbVirtualTextureEnableAutoImport
(bool Value)
URendererSettings
SetbVirtualTextures
(bool Value)
URendererSettings
SetbVolumetricFogUsesLightFunctionAtlas
(bool Value)
URendererSettings
SetLumenFrontLayerTranslucencyReflections
(bool Value)
URendererSettings
SetLumenRayTracedTranslucentRefractions
(bool Value)
URendererSettings
SetReflectionEnvironmentLightmapMixBasedOnRoughness
(bool Value)
URendererSettings
SetSubstrateDebugAdvancedVisualizationShaders
(bool Value)
URendererSettings
SetSubstrateOpaqueMaterialRoughRefraction
(bool Value)
URendererSettings
ShadowMapMethod
URendererSettings
SkinCacheSceneMemoryLimitInMB
URendererSettings
StaticClass
()
URendererSettings
static
TranslucentSortAxis
URendererSettings
TranslucentSortPolicy
URendererSettings
UnlimitedBonInfluencesThreshold
URendererSettings
VelocityPass
URendererSettings
VertexDeformationOutputsVelocity
URendererSettings
VirtualTextureFeedbackFactor
URendererSettings
VirtualTextureTileBorderSize
URendererSettings
VirtualTextureTileSize
URendererSettings
VisualizeCalibrationColorMaterialPath
URendererSettings
VisualizeCalibrationCustomMaterialPath
URendererSettings
VisualizeCalibrationGrayscaleMaterialPath
URendererSettings
WhiteChromaticityCoordinate
URendererSettings
WireframeCullThreshold
URendererSettings
WorkingColorSpaceChoice
URendererSettings
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1.16.1