G1R AngelScript
Scripting reference for the Gothic 1 Remake
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URelationshipSystem Member List

This is the complete list of members for URelationshipSystem, including all inherited members.

ActivePersonalRelationshipBetween(const AGothicCharacterState Me, const AGothicCharacterState Other) constURelationshipSystem
AddToRoot()UObject
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
FindAllCharactersWithRelationshipInRadius(const AGothicCharacterState Me, FVector QueryLocation, float32 QueryRadius, ERelationship Relationship) constURelationshipSystem
Get()URelationshipSystemstatic
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
PersonalRelationshipBetween(const AGothicCharacterState Me, const AGothicCharacterState Other) constURelationshipSystem
RelationshipBetween(const AGothicCharacterState Me, const AGothicCharacterState Other, float32 MaxAgeSeconds=10.000000, bool bStaticOnly=false) constURelationshipSystem
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StaticClass()URelationshipSystemstatic
StaticRelationshipBetween(FGameplayTag MySpecies, FGameplayTag OtherSpecies, FGameplayTag MyGuild, FGameplayTag OtherGuild) constURelationshipSystem
ToString() constUObject
WorldUObject