G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UPreferredLocationComponent Member List

This is the complete list of members for UPreferredLocationComponent, including all inherited members.

Activate(bool bReset=false)UActorComponent
AddTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
AddTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
AddToRoot()UObject
AssetUserDataUActorComponent
AssetUserDataEditorOnlyUActorComponent
AsyncPhysicsTick(float32 DeltaSeconds, float32 SimSeconds)UActorComponent
bAutoActivateUActorComponent
BeginPlay()UActorComponent
bIsEditorOnlyUActorComponent
bReplicatesUActorComponent
bReplicateUsingRegisteredSubObjectListUActorComponent
CenterPointUPreferredLocationComponent
ClassUObject
ComponentCreationMethodUActorComponent
ComponentHasTag(FName Tag) constUActorComponent
ComponentTagsUActorComponent
ComponentTickIntervalUActorComponent
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Create(AActor Actor, FName WithName=NAME_None)UPreferredLocationComponentstatic
Deactivate()UActorComponent
DestroyComponent(UObject Object)UActorComponent
DistanceFromSelfUPreferredLocationComponent
EndPlay(EEndPlayReason EndPlayReason)UActorComponent
Get(const AActor Actor, FName WithName=NAME_None)UPreferredLocationComponentstatic
GetbAutoActivate() constUActorComponent
GetbIsEditorOnly() constUActorComponent
GetbReplicates() constUActorComponent
GetbReplicateUsingRegisteredSubObjectList() constUActorComponent
GetCenterAndRadius(FVector &OutCenter, float32 &OutRadius) constUPreferredLocationComponent
GetCenterPoint() constUPreferredLocationComponent
GetClass() constUObject
GetComponentCreationMethod() constUActorComponent
GetComponentTickInterval() constUActorComponent
GetDistanceFromActor(const AActor Actor) constUPreferredLocationComponent
GetDistanceFromPosition(FVector Position) constUPreferredLocationComponent
GetDistanceFromSelf() constUPreferredLocationComponent
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOrCreate(AActor Actor, FName WithName=NAME_None)UPreferredLocationComponentstatic
GetOuter() constUObject
GetOutermost() constUObject
GetOwner() constUActorComponent
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetRadiusFromCenter() constUPreferredLocationComponent
GetRandomPointWithin() constUPreferredLocationComponent
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
HasBegunPlay() constUActorComponent
HasPreferredLocation() constUPreferredLocationComponent
IsA(const UClass Class) constUObject
IsActive() constUActorComponent
IsBeingDestroyed() constUActorComponent
IsComponentTickEnabled() constUActorComponent
IsInside() constUPreferredLocationComponent
IsPositionInside(FVector Position) constUPreferredLocationComponent
IsPreferringAnyGivenWaypointByName(TArray< FName > WaypointNames, int &OutIdx) constUPreferredLocationComponent
IsRememberingThisLocationName(FName RememberedLocationName) constUPreferredLocationComponent
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
IsVisualizationComponent() constUActorComponent
KnowsLocation(FName RememberedLocationName) constUPreferredLocationComponent
LoadConfig()UObject
MarkPackageDirty() constUObject
MarkRenderStateDirty()UActorComponent
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
OnComponentActivatedUActorComponent
OnComponentDeactivatedUActorComponent
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OwnerUActorComponent
PackageUObject
PreferAnywhere()UPreferredLocationComponent
PreferInteractionSpot(FInteractionSpotHandle Spot, float32 Radius=0.000000)UPreferredLocationComponent
PreferLocationKnownAs(FName RememberedLocationName, float32 Radius=- 1.000000)UPreferredLocationComponent
PreferPosition(FVector Position, float32 Radius)UPreferredLocationComponent
PreferSpawnpoint(float32 Radius)UPreferredLocationComponent
PrimaryComponentTickUActorComponent
RadiusFromCenterUPreferredLocationComponent
RandomPointWithinUPreferredLocationComponent
ReloadConfig()UObject
RememberInteractionSpotAs(FName RememberAs, FInteractionSpotHandle InteractionSpot, float32 Radius)UPreferredLocationComponent
RememberPositionAs(FName RememberAs, FVector Position, float32 Radius)UPreferredLocationComponent
RemoveFromRoot()UObject
RemoveTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
RemoveTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
SaveConfig()UObject
SetActive(bool bNewActive, bool bReset=false)UActorComponent
SetAutoActivate(bool bNewAutoActivate)UActorComponent
SetbAutoActivate(bool Value)UActorComponent
SetbCanEverAffectNavigation(bool Value)UActorComponent
SetbEditableWhenInherited(bool Value)UActorComponent
SetbIsEditorOnly(bool Value)UActorComponent
SetbReplicates(bool Value)UActorComponent
SetbReplicateUsingRegisteredSubObjectList(bool Value)UActorComponent
SetbTickInEditor(bool Value)UActorComponent
SetComponentTickEnabled(bool bEnabled)UActorComponent
SetComponentTickInterval(float32 TickInterval)UActorComponent
SetComponentTickIntervalAndCooldown(float32 TickInterval)UActorComponent
SetIsReplicated(bool ShouldReplicate)UActorComponent
SetIsVisualizationComponent(bool Value)UActorComponent
SetTickableWhenPaused(bool bTickableWhenPaused)UActorComponent
SetTickGroup(ETickingGroup NewTickGroup)UActorComponent
SetTransactional(bool bTransactional)UObject
StartingPositionUPreferredLocationComponent
StartingRotationUPreferredLocationComponent
StaticClass()UPreferredLocationComponentstatic
Tick(float32 DeltaSeconds)UActorComponent
ToggleActive()UActorComponent
ToString() constUObject
TryGetRememberedLocation(FName RememberedLocationName, FVector &Location) constUPreferredLocationComponent
TryGetRememberedLocationOriginalName(FName RememberedLocationName, FName &OriginalName) constUPreferredLocationComponent
WorldUObject