G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UPerceptionSystem Member List

This is the complete list of members for UPerceptionSystem, including all inherited members.

BroadcastPerceptionEvent(FGameplayTag EventTag, FVector AtLocation, const AActor OriginActor, const AActor TargetActor, const AActor InstigatorActor, const AActor AffectedActor, const AActor EffectCauser, FGameplayTagContainer EffectCauserTags, float32 Magnitude=0.000000, float32 EstimatedSecondsUntilImpact=0.000000)UPerceptionSystem
CanAnyPlayerSee(const AActor Actor, float32 MinTimeSeconds=0.000000, float32 AwarenessThreshold=0.000000) constUPerceptionSystem
CanSee(const AGothicCharacter Character, const AGothicCharacter Other, float32 MinTimeSeconds=0.000000, float32 AwarenessThreshold=0.000000) constUPerceptionSystem
CanSense(const AGothicCharacter Character, const AGothicCharacter Other, float32 MinTimeSeconds=0.000000) constUPerceptionSystem
DebugGetIgnorePlayerPerceptionsRef()UPerceptionSystemstatic
FillPerceivedAgent(FPerceivedAgent &Out, FPerceptionAgentHandle Sensing, FPerceptionAgentHandle Perceived) constUPerceptionSystem
Get()UPerceptionSystemstatic
GetAgentTagsOfActor(AActor Actor) constUPerceptionSystem
GetAgentTagsOfAgent(FPerceptionAgentHandle Agent) constUPerceptionSystem
GetAllCharactersSensing(const AActor SensedActor, EPerceptionSense ViaSense, FGameplayTagContainer IncludeCharactersWith, FGameplayTagContainer ExcludeCharactersWith, float32 MinAwareness=50.000000) constUPerceptionSystem
GetAllHostilesSensingCharacter(const AGothicCharacter SensedCharacter, EPerceptionSense ViaSense, FGameplayTagContainer IncludeCharactersWith, FGameplayTagContainer ExcludeCharactersWith, float32 MinAwareness=50.000000) constUPerceptionSystem
GetAllSensedCharacters(AGothicCharacter PerceivedBy, FGameplayTagContainer IncludeCharactersWith, FGameplayTagContainer ExcludeCharactersWith, EPerceptionSense ViaSense=EPerceptionSense ::None, bool bRequiresFullAwareness=false, float32 MinAwareness=50.000000) constUPerceptionSystem
GetAllSensedCharactersWithRelationship(AGothicCharacter PerceivedBy, ERelationship Relationship, ERelationshipHostility Hostility, FGameplayTagContainer IncludeCharactersWith, FGameplayTagContainer ExcludeCharactersWith, EPerceptionSense ViaSense=EPerceptionSense ::None, bool bRequiresFullAwareness=false, float32 MinAwareness=50.000000) constUPerceptionSystem
GetCharactersPerceivedByHandler(FPerceptionHandlerHandle HandlerHandle, bool bCheckForTags=true) constUPerceptionSystem
GetHearingCapabilities(const UCharacterPerceptionComponent CharacterPerceptionComponent) constUPerceptionSystem
GetItemsPerceivedByHandler(FPerceptionHandlerHandle HandlerHandle) constUPerceptionSystem
GetSightCapabilities(const UCharacterPerceptionComponent CharacterPerceptionComponent) constUPerceptionSystem
GetViewTargetAgent(FPerceptionAgentHandle SensingAgent) constUPerceptionSystem
HasFreeLineOfSightBetween(const AGothicCharacter Character, const AGothicCharacter Other) constUPerceptionSystem
HasPotentialPathBetween(const AGothicCharacter Character, const AGothicCharacter Other) constUPerceptionSystem
IsInHearingRangeOfAnyPlayer(const AActor Actor, EPerceptionNoiseLoudness Loudness) constUPerceptionSystem
ReportSoundShort(AActor Instigator, FGameplayTag SoundTag, FVector AtLocation, EPerceptionNoiseLoudness Loudness, float32 WaitSeconds=0.000000, bool IsBoundToOriginActor=true)UPerceptionSystem
ReportSoundWithDuration(AActor Instigator, FGameplayTag SoundTag, FVector AtLocation, EPerceptionNoiseLoudness Loudness, float32 Duration, bool IsBoundToOriginActor=true)UPerceptionSystem
ReportSoundWithInfiniteDuration(AActor Instigator, FGameplayTag SoundTag, FVector AtLocation, EPerceptionNoiseLoudness Loudness, bool IsBoundToOriginActor=true)UPerceptionSystem
StaticClass()UPerceptionSystemstatic
StopSoundEvent(FPerceptionSoundAreaHandle AreaEventHandle)UPerceptionSystem
TestRemoveAllPerceptionHandlers()UPerceptionSystem
TryCreatePerceptionEvent(const AGothicCharacter EventSensedBy, FGameplayTag EventTag, FVector AtLocation, FVector AtNavLocation, const AActor OriginActor, const AActor TargetActor, const AActor InstigatorActor, const AActor AffectedActor, FRememberedPerception &Perception)UPerceptionSystem