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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for UNavigationSystemV1, including all inherited members.
| ActiveTilesUpdateInterval | UNavigationSystemV1 | |
| AddToRoot() | UObject | |
| CanAnyMovmentModeTargetBeReached(const AGothicCharacter Character, const AGothicCharacter Target, float32 ReachRangeXY, float32 ReachRangeZ, bool bDebugDraw, FVector &OutWalkableCharacterLocation) | UNavigationSystemV1 | static |
| CanGroundedTargetBeReached(const AGothicCharacter Character, const AGothicCharacter Target, float32 ReachRangeXY, float32 ReachRangeZ, bool bDebugDraw, FVector &OutWalkableCharacterLocation) | UNavigationSystemV1 | static |
| CanLocationBeReached3D(const AGothicCharacter Character, FVector Location3D, float32 ReachRangeXY, float32 ReachRangeZ, bool bFailWhenLocationOnDifferentFloor, bool bDebugDraw, FVector &FoundNavLocation) | UNavigationSystemV1 | static |
| CanMoveInDirection(const AGothicCharacter Character, FVector FromLocation, FVector MoveDirection, float32 MoveDistance) | UNavigationSystemV1 | static |
| CanReachLocationWithoutNavLinks(const AGothicCharacter Character, FVector StartNavAgentLocation, FVector EndLocation, float32 ReachDistance=- 1.000000) | UNavigationSystemV1 | static |
| CanTargetBeReached3D(const AGothicCharacter Character, const AGothicCharacter Target, float32 ReachRangeXY, float32 ReachRangeZ, bool bDebugDraw, FVector &OutAccessableCharacterLocation) | UNavigationSystemV1 | static |
| Class | UObject | |
| CopyScriptPropertiesFrom(const UObject OtherObject) | UObject | |
| CrowdManagerClass | UNavigationSystemV1 | |
| DataGatheringMode | UNavigationSystemV1 | |
| DefaultAgentName | UNavigationSystemV1 | |
| DirtyAreaWarningSizeThreshold | UNavigationSystemV1 | |
| DoesPathExist(const AGothicCharacter Character, FVector StartLocation, FVector EndLocation) | UNavigationSystemV1 | static |
| DoesPathExistCustomAgentSize(const AGothicCharacter Character, FVector StartLocation, FVector EndLocation, float32 AgentRadius, float32 AgentHeight) | UNavigationSystemV1 | static |
| DoesPathExistForUnspawnedCharacter(const UObject WorldContext, const USpawnAIAgentDefinition SpawnDefinition, FVector StartLocation, FVector EndLocation) | UNavigationSystemV1 | static |
| DoesPathExistWithinCostLimit(const AGothicCharacter Character, FVector StartLocation, FVector EndLocation, float32 CostLimit) | UNavigationSystemV1 | static |
| DoesPathExistWithinLengthLimit(const AGothicCharacter Character, FVector StartLocation, FVector EndLocation, float32 LengthLimit, float32 &OutPathLength) | UNavigationSystemV1 | static |
| FindPathToActorSynchronously(FVector PathStart, AActor GoalActor, float32 TetherDistance=50.000000, AActor PathfindingContext=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr) | UNavigationSystemV1 | static |
| FindPathToLocationSynchronously(FVector PathStart, FVector PathEnd, AActor PathfindingContext=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr) | UNavigationSystemV1 | static |
| GatheringNavModifiersWarningLimitTime | UNavigationSystemV1 | |
| GeometryExportTriangleCountWarningThreshold | UNavigationSystemV1 | |
| GetClass() const | UObject | |
| GetDistanceUntilMoveObstructed(const AGothicCharacter Character, FVector FromLocation, FVector MoveDirection, float32 MoveDistance) | UNavigationSystemV1 | static |
| GetFullName(const UObject StopOuter=nullptr) const | UObject | |
| GetIsRooted() const | UObject | |
| GetName() const | UObject | |
| GetNavigationDatasDefaultQueryExtent() | UNavigationSystemV1 | static |
| GetNavigationSystem() | UNavigationSystemV1 | static |
| GetNavLocationFrom3DLocation(const AGothicCharacter Character, FVector Location3D) | UNavigationSystemV1 | static |
| GetOuter() const | UObject | |
| GetOutermost() const | UObject | |
| GetPackage() const | UObject | |
| GetPathCost(FVector PathStart, FVector PathEnd, float &PathCost, ANavigationData NavData=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr) | UNavigationSystemV1 | static |
| GetPathLength(FVector PathStart, FVector PathEnd, float &PathLength, ANavigationData NavData=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr) | UNavigationSystemV1 | static |
| GetPathName(const UObject StopOuter=nullptr) const | UObject | |
| GetRandomLocationInNavigableRadius(FVector Origin, FVector &RandomLocation, float32 Radius, ANavigationData NavData=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr) | UNavigationSystemV1 | static |
| GetRandomPointInNavigableRadius(FVector Origin, FVector &RandomLocation, float32 Radius, ANavigationData NavData=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr) | UNavigationSystemV1 | static |
| GetRandomReachablePointInRadius(FVector Origin, FVector &RandomLocation, float32 Radius, ANavigationData NavData=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr) | UNavigationSystemV1 | static |
| GetTypedOuter(TSubclassOf< UObject > Target) const | UObject | |
| GetWorld() const | UObject | |
| InvokersMaximumDistanceFromSeed | UNavigationSystemV1 | |
| IsA(const UClass Class) const | UObject | |
| IsCharacterInRangeOfLocation(const AGothicCharacter Character, const AGothicCharacter OptionalTarget, FVector CharacterLocationToReachOutFrom, FVector TargetLocation, float32 ReachRangeXY, float32 ReachRangeZ, bool bDebugDraw=false) | UNavigationSystemV1 | static |
| IsNavigationBeingBuilt() | UNavigationSystemV1 | static |
| IsNavigationBeingBuiltOrLocked() | UNavigationSystemV1 | static |
| IsRooted | UObject | |
| IsSupportedForNetworking() const | UObject | |
| IsTransient() const | UObject | |
| LoadConfig() | UObject | |
| MarkPackageDirty() const | UObject | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | |
| Name | UObject | |
| NavigationRaycast(FVector RayStart, FVector RayEnd, FVector &HitLocation, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr, AController Querier=nullptr) | UNavigationSystemV1 | static |
| OnNavigationBoundsUpdated(ANavMeshBoundsVolume NavVolume) | UNavigationSystemV1 | |
| OnNavigationGenerationFinishedDelegate | UNavigationSystemV1 | |
| opCast(?&Address) const | UObject | |
| Outer | UObject | |
| Outermost | UObject | |
| Package | UObject | |
| ProjectCharacterForClosestNavMeshZ(const AGothicCharacter Character, FVector ReferenceCharacterLocation, FVector &OutLocation, FVector Extent=FVector()) | UNavigationSystemV1 | static |
| ProjectPoint(const AGothicCharacter Character, FVector Location, FVector &OutLocation) | UNavigationSystemV1 | static |
| ProjectPointAnyNavData(const AActor PotentialCharacterStateProvider, FVector Location, FVector &OutLocation, FVector ExtentMultiplier) | UNavigationSystemV1 | static |
| ProjectPointCustomExtentForUnspawnedCharacter(const UObject WorldContext, const USpawnAIAgentDefinition SpawnDefinition, FVector Location, FVector &OutLocation, FVector Extent) | UNavigationSystemV1 | static |
| ProjectPointExtent(const AGothicCharacter Character, FVector Location, FVector &OutLocation, FVector Extent) | UNavigationSystemV1 | static |
| ProjectPointToNavigation(FVector Point, FVector &ProjectedLocation, ANavigationData NavData, TSubclassOf< UNavigationQueryFilter > FilterClass, const FVector QueryExtent=FVector()) | UNavigationSystemV1 | static |
| RegisterNavigationInvoker(AActor Invoker, float32 TileGenerationRadius=3000.000000, float32 TileRemovalRadius=5000.000000) | UNavigationSystemV1 | |
| ReloadConfig() | UObject | |
| RemoveFromRoot() | UObject | |
| ReplaceAreaInOctreeData(const UObject Object, TSubclassOf< UNavArea > OldArea, TSubclassOf< UNavArea > NewArea) | UNavigationSystemV1 | |
| ResetMaxSimultaneousTileGenerationJobsCount() | UNavigationSystemV1 | |
| SaveConfig() | UObject | |
| SetbAllowClientSideNavigation(bool Value) | UNavigationSystemV1 | |
| SetbAutoCreateNavigationData(bool Value) | UNavigationSystemV1 | |
| SetbGenerateNavigationOnlyAroundNavigationInvokers(bool Value) | UNavigationSystemV1 | |
| SetbInitialBuildingLocked(bool Value) | UNavigationSystemV1 | |
| SetbShouldDiscardSubLevelNavData(bool Value) | UNavigationSystemV1 | |
| SetbSkipAgentHeightCheckWhenPickingNavData(bool Value) | UNavigationSystemV1 | |
| SetbSpawnNavDataInNavBoundsLevel(bool Value) | UNavigationSystemV1 | |
| SetbTickWhilePaused(bool Value) | UNavigationSystemV1 | |
| SetGeometryGatheringMode(ENavDataGatheringModeConfig NewMode) | UNavigationSystemV1 | |
| SetMaxSimultaneousTileGenerationJobsCount(int MaxNumberOfJobs) | UNavigationSystemV1 | |
| SetTransactional(bool bTransactional) | UObject | |
| StaticClass() | UNavigationSystemV1 | static |
| SupportedAgents | UNavigationSystemV1 | |
| SupportedAgentsMask | UNavigationSystemV1 | |
| ToString() const | UObject | |
| TryGetRandomNavigablePointInRadius(const AGothicCharacterState CharacterState, FVector Center, float32 Radius, FVector &OutPoint) | UNavigationSystemV1 | static |
| UnregisterNavigationInvoker(AActor Invoker) | UNavigationSystemV1 | |
| World | UObject |