G1R AngelScript
Scripting reference for the Gothic 1 Remake
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ULocalPlayerSaveGame Member List

This is the complete list of members for ULocalPlayerSaveGame, including all inherited members.

AddToRoot()UObject
AsyncLoadOrCreateSaveGameForLocalPlayer(TSubclassOf< ULocalPlayerSaveGame > SaveGameClass, APlayerController LocalPlayerController, FString SlotName, FOnLocalPlayerSaveGameLoaded Delegate=FOnLocalPlayerSaveGameLoaded())ULocalPlayerSaveGamestatic
AsyncSaveGameToSlotForLocalPlayer()ULocalPlayerSaveGame
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetInvalidDataVersion() constULocalPlayerSaveGame
GetIsRooted() constUObject
GetLatestDataVersion() constULocalPlayerSaveGame
GetLocalPlayerController() constULocalPlayerSaveGame
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetPlatformUserId() constULocalPlayerSaveGame
GetPlatformUserIndex() constULocalPlayerSaveGame
GetSavedDataVersion() constULocalPlayerSaveGame
GetSaveSlotName() constULocalPlayerSaveGame
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
InvalidDataVersionULocalPlayerSaveGame
IsA(const UClass Class) constUObject
IsRootedUObject
IsSaveInProgress() constULocalPlayerSaveGame
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LatestDataVersionULocalPlayerSaveGame
LoadConfig()UObject
LoadOrCreateSaveGameForLocalPlayer(TSubclassOf< ULocalPlayerSaveGame > SaveGameClass, APlayerController LocalPlayerController, FString SlotName)ULocalPlayerSaveGamestatic
LocalPlayerControllerULocalPlayerSaveGame
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
OnPostLoad()ULocalPlayerSaveGame
OnPostSave(bool bSuccess)ULocalPlayerSaveGame
OnPreSave()ULocalPlayerSaveGame
OnResetToDefault()ULocalPlayerSaveGame
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
PlatformUserIdULocalPlayerSaveGame
PlatformUserIndexULocalPlayerSaveGame
ReloadConfig()UObject
RemoveFromRoot()UObject
ResetToDefault()ULocalPlayerSaveGame
SaveConfig()UObject
SavedDataVersionULocalPlayerSaveGame
SaveGameToSlotForLocalPlayer()ULocalPlayerSaveGame
SaveSlotNameULocalPlayerSaveGame
SetTransactional(bool bTransactional)UObject
StaticClass()ULocalPlayerSaveGamestatic
ToString() constUObject
WasLastSaveSuccessful() constULocalPlayerSaveGame
WasLoaded() constULocalPlayerSaveGame
WasSaveRequested() constULocalPlayerSaveGame
WorldUObject