G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UInteractiveObjectDefinition Member List

This is the complete list of members for UInteractiveObjectDefinition, including all inherited members.

AddEffect(FGameplayTag name, TSubclassOf< UGameplayEffect > effectToAdd)UInteractiveObjectDefinition
AdditionalInteractionsUInteractiveObjectDefinition
AddToInventory(TSubclassOf< UItemDefinition > Item, int Amount=1, EInventoryTypes InventoryType=EInventoryTypes ::MainContainer)UInventoryDefinition
AddToInventoryWithPayload(TSubclassOf< UItemDefinition > Item, FItemPayload Payload, int Amount=1, EInventoryTypes InventoryType=EInventoryTypes ::MainContainer)UInventoryDefinition
AddToRoot()UObject
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CreateInventory(EInventoryTypes InventoryType, FGameplayTagContainer ItemCategories, int Capacity=- 1, bool IsInfinite=false)UInventoryDefinition
DefaultInteractionUInteractiveObjectDefinition
GetAdditionalInteractions() constUInteractiveObjectDefinition
GetClass() constUObject
GetDefaultInteraction() constUInteractiveObjectDefinition
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetNameAsString() constUGothicObjectDefinition
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
m_ActiveUntilEventUInteractiveObjectDefinition
m_AdditionalInteractionsUInteractiveObjectDefinition
m_AddNPCInteractionSpotsUInteractiveObjectDefinition
m_CameraTargetUInteractiveObjectDefinition
m_ConsumeKeysUInteractiveObjectDefinition
m_DefaultInteractionUInteractiveObjectDefinition
m_DescriptionUGothicObjectDefinition
m_DisabledUntilEventUInteractiveObjectDefinition
m_EffectsUInteractiveObjectDefinition
m_ExtraTagsUInteractiveObjectDefinition
m_IconUGothicObjectDefinition
m_InventoryUInventoryDefinition
m_KeysUInteractiveObjectDefinition
m_LockUInteractiveObjectDefinition
m_LockDifficultyUInteractiveObjectDefinition
m_MinimalActionUInteractiveObjectDefinition
m_MustMoveUInteractiveObjectDefinition
m_NameUGothicObjectDefinition
m_ObjectInteractAngleUInteractiveObjectDefinition
m_OptionalItemSpecUInteractiveObjectDefinition
m_OptionalItemSpecSecondUInteractiveObjectDefinition
m_OptionalObjectUInteractiveObjectDefinition
m_PlayerDetectDistanceUInteractiveObjectDefinition
m_PlayerInteractAngleUInteractiveObjectDefinition
m_PlayerInteractDistanceUInteractiveObjectDefinition
m_PlayerInteractDistanceFarUInteractiveObjectDefinition
m_PlayerInteractZDistanceUInteractiveObjectDefinition
m_PriorityUInteractiveObjectDefinition
m_PuzzleKeysUInteractiveObjectDefinition
m_RequiredIconUInteractiveObjectDefinition
m_RequiredIdObjectUInteractiveObjectDefinition
m_RequiredItemSpecUInteractiveObjectDefinition
m_RequiredUniqueObjectUInteractiveObjectDefinition
m_ShouldShowNameIngameUInteractiveObjectDefinition
m_StartBeforeRotationUInteractiveObjectDefinition
m_TagsUInteractiveObjectDefinition
m_UniqueNameUGothicObjectDefinition
m_UsableByPlayerUInteractiveObjectDefinition
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
MyCustomRPC(AActor OtherActor, bool IsBegin)UInteractiveObjectDefinition
NameUObject
NameAsStringUGothicObjectDefinition
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StaticClass()UInteractiveObjectDefinitionstatic
ToString() constUObject
WorldUObject