G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UHUDCrosshair Member List

This is the complete list of members for UHUDCrosshair, including all inherited members.

AddToRoot()UObject
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
OnCastBegin(int spellLevel, int totalLevels, float32 manaCost, float32 castDuration)UHUDCrosshair
OnCastEnd()UHUDCrosshair
OnDamageCaused(bool isCritical)UHUDCrosshair
OnHideUnreachableLocation()UHUDCrosshair
OnRefreshTarget(bool hasTarget)UHUDCrosshair
OnRefreshWarning(bool enable)UHUDCrosshair
OnRefreshWeaponAccuracy(float32 accuracy)UHUDCrosshair
OnSetMagicCrosshairVisibility(bool Visible, bool isTargeting)UHUDCrosshair
OnSetRangedWeaponCrosshairVisibility(bool Visible, bool isAiming)UHUDCrosshair
OnShowUnreachableLocation(FVector location)UHUDCrosshair
OnTargetInFocus(const AActor target)UHUDCrosshair
OnTargetOutOfFocus()UHUDCrosshair
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StaticClass()UHUDCrosshairstatic
ToString() constUObject
WorldUObject