| AddSkillEffectToPlayer(TSubclassOf< UGameplayEffect_SkillGeneric > SkillEffect, FName GlobalID=FName("")) | UGothicSavegameMigrationScript | |
| AddToRoot() | UObject | |
| ApplyToVersionsAfterIncluding | UGothicSavegameMigrationScript | |
| ApplyToVersionsBefore | UGothicSavegameMigrationScript | |
| Class | UObject | |
| CopyScriptPropertiesFrom(const UObject OtherObject) | UObject | |
| DoesCharacterHaveTag(FName GlobalID, FGameplayTag Tag) const | UGothicSavegameMigrationScript | |
| DoesPlayerHaveSkillEffect(TSubclassOf< UGameplayEffect_SkillGeneric > SkillEffect, FName GlobalID=FName("")) const | UGothicSavegameMigrationScript | |
| FindGlobalIDForCharacter(TSubclassOf< UCharacterDefinition > CharacterDefinition, FName &OutGlobalID) const | UGothicSavegameMigrationScript | |
| FindGlobalIDForUniqueName(FName UniqueName, FName &OutGlobalID) const | UGothicSavegameMigrationScript | |
| GetClass() const | UObject | |
| GetFullName(const UObject StopOuter=nullptr) const | UObject | |
| GetGuildEffectOfCharacter(FName GlobalID) const | UGothicSavegameMigrationScript | |
| GetInGameTimeNow() const | UGothicSavegameMigrationScript | |
| GetIsRooted() const | UObject | |
| GetItemCountInNPCInventory(FName GlobalID, TSubclassOf< UItemDefinition > ItemDefinition) const | UGothicSavegameMigrationScript | |
| GetItemCountInPlayerInventory(TSubclassOf< UItemDefinition > ItemDefinition, FString PlayerID="") const | UGothicSavegameMigrationScript | |
| GetName() const | UObject | |
| GetOuter() const | UObject | |
| GetOutermost() const | UObject | |
| GetPackage() const | UObject | |
| GetPathName(const UObject StopOuter=nullptr) const | UObject | |
| GetStoryChapter(TSubclassOf< UGameStory > Story) const | UGothicSavegameMigrationScript | |
| GetStoryValueInGameTime(TSubclassOf< UGameStory > Story, FName StoryValueName) const | UGothicSavegameMigrationScript | |
| GetStoryValueInt32(TSubclassOf< UGameStory > Story, FName StoryValueName) const | UGothicSavegameMigrationScript | |
| GetTypedOuter(TSubclassOf< UObject > Target) const | UObject | |
| GetWorld() const | UObject | |
| HasCharacterKnowledgeOf(FName CharacterUniqueName, FName Knowledge) const | UGothicSavegameMigrationScript | |
| HasCharacterKnowledgeOfText(FName CharacterUniqueName, FText Text) const | UGothicSavegameMigrationScript | |
| HasCharacterKnowledgeOfTopic(FName CharacterUniqueName, TSubclassOf< UConversationTopic > TopicClass) const | UGothicSavegameMigrationScript | |
| HasNPCDailyRoutine(FName GlobalID, TSubclassOf< UAIState_DailyRoutine > DailyRoutine) const | UGothicSavegameMigrationScript | |
| HasQuestBeenStarted(TSubclassOf< UQuest > Quest) const | UGothicSavegameMigrationScript | |
| InGameTimeNow | UGothicSavegameMigrationScript | |
| IsA(const UClass Class) const | UObject | |
| IsQuestInState(TSubclassOf< UQuest > Quest, EQuestState State) const | UGothicSavegameMigrationScript | |
| IsRooted | UObject | |
| IsSupportedForNetworking() const | UObject | |
| IsTransient() const | UObject | |
| LoadConfig() | UObject | |
| MarkPackageDirty() const | UObject | |
| Migrate() | UGothicSavegameMigrationScript | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | |
| Name | UObject | |
| opCast(?&Address) const | UObject | |
| Order | UGothicSavegameMigrationScript | |
| Outer | UObject | |
| Outermost | UObject | |
| Package | UObject | |
| ReloadConfig() | UObject | |
| RemoveFromRoot() | UObject | |
| RemoveKnowledgeFromCharacter(FName CharacterUniqueName, FName Knowledge) | UGothicSavegameMigrationScript | |
| RemoveKnowledgeOfTextFromCharacter(FName CharacterUniqueName, FText Text) | UGothicSavegameMigrationScript | |
| RemoveKnowledgeOfTopicFromCharacter(FName CharacterUniqueName, TSubclassOf< UConversationTopic > TopicClass) | UGothicSavegameMigrationScript | |
| SaveConfig() | UObject | |
| SaveGame | UGothicSavegameMigrationScript | |
| SetGuildEffectOfCharacter(FName GlobalID, TSubclassOf< UGameplayEffect_Guild > GuildEffect) | UGothicSavegameMigrationScript | |
| SetItemCountInNPCInventory(FName GlobalID, TSubclassOf< UItemDefinition > ItemDefinition, int Count=1) | UGothicSavegameMigrationScript | |
| SetItemCountInPlayerInventory(TSubclassOf< UItemDefinition > ItemDefinition, int Count=1, FString PlayerID="") | UGothicSavegameMigrationScript | |
| SetNPCDailyRoutine(FName GlobalID, TSubclassOf< UAIState_DailyRoutine > DailyRoutine) | UGothicSavegameMigrationScript | |
| SetQuestState(TSubclassOf< UQuest > Quest, EQuestState State) const | UGothicSavegameMigrationScript | |
| SetStoryValueInGameTime(TSubclassOf< UGameStory > Story, FName StoryValueName, FInGameTime Value) const | UGothicSavegameMigrationScript | |
| SetStoryValueInt32(TSubclassOf< UGameStory > Story, FName StoryValueName, int Value) const | UGothicSavegameMigrationScript | |
| SetTransactional(bool bTransactional) | UObject | |
| StaticClass() | UGothicSavegameMigrationScript | static |
| SwitchDefeatedTagsForEffects(TSubclassOf< UGameplayEffect > DefeatedEffect) | UGothicSavegameMigrationScript | |
| ToString() const | UObject | |
| World | UObject | |