G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGothicSavegameMigrationScript Member List

This is the complete list of members for UGothicSavegameMigrationScript, including all inherited members.

AddSkillEffectToPlayer(TSubclassOf< UGameplayEffect_SkillGeneric > SkillEffect, FName GlobalID=FName(""))UGothicSavegameMigrationScript
AddToRoot()UObject
ApplyToVersionsAfterIncludingUGothicSavegameMigrationScript
ApplyToVersionsBeforeUGothicSavegameMigrationScript
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
DoesCharacterHaveTag(FName GlobalID, FGameplayTag Tag) constUGothicSavegameMigrationScript
DoesPlayerHaveSkillEffect(TSubclassOf< UGameplayEffect_SkillGeneric > SkillEffect, FName GlobalID=FName("")) constUGothicSavegameMigrationScript
FindGlobalIDForCharacter(TSubclassOf< UCharacterDefinition > CharacterDefinition, FName &OutGlobalID) constUGothicSavegameMigrationScript
FindGlobalIDForUniqueName(FName UniqueName, FName &OutGlobalID) constUGothicSavegameMigrationScript
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetGuildEffectOfCharacter(FName GlobalID) constUGothicSavegameMigrationScript
GetInGameTimeNow() constUGothicSavegameMigrationScript
GetIsRooted() constUObject
GetItemCountInNPCInventory(FName GlobalID, TSubclassOf< UItemDefinition > ItemDefinition) constUGothicSavegameMigrationScript
GetItemCountInPlayerInventory(TSubclassOf< UItemDefinition > ItemDefinition, FString PlayerID="") constUGothicSavegameMigrationScript
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetStoryChapter(TSubclassOf< UGameStory > Story) constUGothicSavegameMigrationScript
GetStoryValueInGameTime(TSubclassOf< UGameStory > Story, FName StoryValueName) constUGothicSavegameMigrationScript
GetStoryValueInt32(TSubclassOf< UGameStory > Story, FName StoryValueName) constUGothicSavegameMigrationScript
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
HasCharacterKnowledgeOf(FName CharacterUniqueName, FName Knowledge) constUGothicSavegameMigrationScript
HasCharacterKnowledgeOfText(FName CharacterUniqueName, FText Text) constUGothicSavegameMigrationScript
HasCharacterKnowledgeOfTopic(FName CharacterUniqueName, TSubclassOf< UConversationTopic > TopicClass) constUGothicSavegameMigrationScript
HasNPCDailyRoutine(FName GlobalID, TSubclassOf< UAIState_DailyRoutine > DailyRoutine) constUGothicSavegameMigrationScript
HasQuestBeenStarted(TSubclassOf< UQuest > Quest) constUGothicSavegameMigrationScript
InGameTimeNowUGothicSavegameMigrationScript
IsA(const UClass Class) constUObject
IsQuestInState(TSubclassOf< UQuest > Quest, EQuestState State) constUGothicSavegameMigrationScript
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Migrate()UGothicSavegameMigrationScript
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OrderUGothicSavegameMigrationScript
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveKnowledgeFromCharacter(FName CharacterUniqueName, FName Knowledge)UGothicSavegameMigrationScript
RemoveKnowledgeOfTextFromCharacter(FName CharacterUniqueName, FText Text)UGothicSavegameMigrationScript
RemoveKnowledgeOfTopicFromCharacter(FName CharacterUniqueName, TSubclassOf< UConversationTopic > TopicClass)UGothicSavegameMigrationScript
SaveConfig()UObject
SaveGameUGothicSavegameMigrationScript
SetGuildEffectOfCharacter(FName GlobalID, TSubclassOf< UGameplayEffect_Guild > GuildEffect)UGothicSavegameMigrationScript
SetItemCountInNPCInventory(FName GlobalID, TSubclassOf< UItemDefinition > ItemDefinition, int Count=1)UGothicSavegameMigrationScript
SetItemCountInPlayerInventory(TSubclassOf< UItemDefinition > ItemDefinition, int Count=1, FString PlayerID="")UGothicSavegameMigrationScript
SetNPCDailyRoutine(FName GlobalID, TSubclassOf< UAIState_DailyRoutine > DailyRoutine)UGothicSavegameMigrationScript
SetQuestState(TSubclassOf< UQuest > Quest, EQuestState State) constUGothicSavegameMigrationScript
SetStoryValueInGameTime(TSubclassOf< UGameStory > Story, FName StoryValueName, FInGameTime Value) constUGothicSavegameMigrationScript
SetStoryValueInt32(TSubclassOf< UGameStory > Story, FName StoryValueName, int Value) constUGothicSavegameMigrationScript
SetTransactional(bool bTransactional)UObject
StaticClass()UGothicSavegameMigrationScriptstatic
SwitchDefeatedTagsForEffects(TSubclassOf< UGameplayEffect > DefeatedEffect)UGothicSavegameMigrationScript
ToString() constUObject
WorldUObject